Search found 98 matches

by Mud
Fri Nov 26, 2010 12:13 am
Forum: Libraries and Tools
Topic: No Comment
Replies: 40
Views: 22927

Re: No Comment

But your table is not completely correct. Well, it's not really my table, I just used a regular expression to convert com_1's string. :) Mostly I just wanted to show him how he could save some work by using Lua more idiomatically. it is probably simpler to do this: love.graphics.print(u .. " &...
by Mud
Thu Nov 25, 2010 10:21 pm
Forum: Libraries and Tools
Topic: No Comment
Replies: 40
Views: 22927

Re: No Comment

No need to do all that parsing yourself. Lua can do it for you (really fast): local scrx, scry = 640, 480 local keys = { 'a','b','c','d','e','f','g','h','i','j','k','l','m','keyn','o','p','q','r','s','t','u','v','w','x','y','z', '0','1','2','3','4','5','6','7','8','9','(space)','!','#','$','&','...
by Mud
Tue Nov 23, 2010 10:28 pm
Forum: Games and Creations
Topic: Cannonship - 2d shooter
Replies: 15
Views: 10727

Re: Cannonship - 2d shooter

nevon wrote:The earliest that I've heard was during the MUD days
Apparently, that's when it was created, short for "mobile unit" in MUD1. I first heard it when playing WoW, where players use it to refer to hostile units (monsters).
by Mud
Tue Nov 23, 2010 7:08 pm
Forum: Libraries and Tools
Topic: Suggestion/inspiration for a physics puzzler
Replies: 2
Views: 1632

Re: Suggestion/inspiration for a physics puzzler

arquivista wrote:I feel that idea is good but somehow badly used (bad puzzles/levels).
Yeah, I quit because the puzzle's sucked. To be fair, the author acknowledges that fact.

But yeah, it would take an hour to duplicate the core of that engine in Love, and a few hours more to write a decent level editor for it.
by Mud
Mon Nov 22, 2010 9:07 pm
Forum: Libraries and Tools
Topic: Watch the stars fly!
Replies: 20
Views: 8540

Re: Watch the stars fly!

I'm much more comfortable with using for i=1, #table [..] I never really bothered to get the concept of pairs/ipairs Iterating arrays that way can be faster (eliminating iterator function call overhead), but only if you index the table you're iterating no more than ~1-2 times in the loop body, and ...
by Mud
Mon Nov 22, 2010 12:03 am
Forum: Libraries and Tools
Topic: Watch the stars fly!
Replies: 20
Views: 8540

Re: Watch the stars fly!

Here's an attempt at using the particle system for a star field (move mouse around to 'turn'): local stars, center function love.load() center = { x = love.graphics.getWidth()/2, y = love.graphics.getHeight()/2, } stars = love.graphics.newParticleSystem( love.graphics.newImage('fire.png'), 300 ) sta...
by Mud
Sat Nov 20, 2010 2:16 am
Forum: Support and Development
Topic: How do I use Komodo IDE with love2d?
Replies: 4
Views: 3069

Re: How do I use Komodo IDE with love2d?

Well, I've never used (or heard of) Komodo, but "%F" looks like a macro for the current filename. You should lookup it's macro for the current directory or the directory portion of the current file's path. You may also need to add Love to the path, or using the fully qualified path to Love...
by Mud
Fri Nov 19, 2010 3:03 am
Forum: Support and Development
Topic: love.audio.setVolume()
Replies: 7
Views: 1918

Re: love.audio.setVolume()

What does the f mean? I assume float? Get me 0.59999996423721? I would have thought it'd be, you know, .6. It's a number very close to .6. What you're seeing is just an artifact of how numbers are stored in the computer. If you're in Windows, bring up Calc can compute the sqrt(4)-2 for a laugh. :)
by Mud
Thu Nov 18, 2010 11:50 am
Forum: Support and Development
Topic: Vine AI graphics.
Replies: 5
Views: 1844

Re: Vine AI graphics.

by Mud
Thu Nov 18, 2010 10:04 am
Forum: Games and Creations
Topic: Zombie Game
Replies: 36
Views: 11152

Re: Zombie Game

arquivista wrote:Well seems nice but you did the things in the version without 2nd type of mob.
Switched it to the new version (original post updated).