Search found 137 matches

by norubal
Sun Feb 24, 2013 1:25 pm
Forum: Support and Development
Topic: Error when running .love - using tables
Replies: 2
Views: 1246

Re: Error when running .love - using tables

Sorry, I can't download from your link.
Our forum have attachment function. How about attaching your .love file so lovers can see your project?
by norubal
Sun Feb 24, 2013 1:21 pm
Forum: Games and Creations
Topic: Canny the can
Replies: 9
Views: 3016

Re: Canny the can

Thanks everyone! I'm glad to see your positive reply. :awesome: Everyone's feedback about keyboard, floaty gravity and glitchy collision was very helpful to me. I'm just beginner, and I can't see my game's flaw correctly.. I promise I'll post better game next time, thanks for people who played my ga...
by norubal
Fri Feb 22, 2013 2:30 pm
Forum: Games and Creations
Topic: Canny the can
Replies: 9
Views: 3016

Canny the can

canny.png I uploaded before, but I got finished this time :D Canny the can is puzzle platformer, and it's quality is near prototype. :3 This is my first Love game, I'm not familar with love, so I did many mistake in my project... Anyway, feeling good to finish it. please enjoy it! :awesome: readme_...
by norubal
Fri Feb 22, 2013 8:13 am
Forum: Games and Creations
Topic: Pong
Replies: 1
Views: 1355

Re: Pong

Nice for first game! AI is tricky, so I got 4:12 :(
by norubal
Tue Feb 05, 2013 10:14 am
Forum: Games and Creations
Topic: Non-finished: Canny the can
Replies: 3
Views: 1331

Re: Non-finished: Canny the can

The problem with using Control plus any arrow at all is that on OS X Lion and higher, it switches between spaces. So every time I moved the character and jumped, it would switch to Sublime Text 2. That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and a...
by norubal
Sun Feb 03, 2013 1:54 pm
Forum: Games and Creations
Topic: Non-finished: Canny the can
Replies: 3
Views: 1331

Non-finished: Canny the can

Canny the can is puzzle platformer, it's very rough(have many know and unknown bug, non-finished). Player is scrap robot. when he slept and woke up, he's in scrapyard. There's many same robot as player, if one die, another robot comes out, so player still can play. Player can use debris to defence h...
by norubal
Tue Jan 22, 2013 6:32 am
Forum: Libraries and Tools
Topic: Re: Tile collision example
Replies: 8
Views: 10022

Re: Tile collision example

nice work, better than my code :)
by norubal
Fri Jan 18, 2013 3:08 pm
Forum: General
Topic: Checking for a Nil value from a table.
Replies: 4
Views: 4996

Re: Checking for a Nil value from a table.

It works for me.. strange. :|
by norubal
Fri Jan 18, 2013 2:18 am
Forum: Libraries and Tools
Topic: [Prototype] Rope Physics
Replies: 10
Views: 8181

Re: [Prototype] Rope Physics

it's cute :awesome:
by norubal
Fri Jan 18, 2013 2:11 am
Forum: Libraries and Tools
Topic: Example: tile-based and non-tile-based collision detection
Replies: 9
Views: 5978

Re: Example: tile-based and non-tile-based collision detecti

Hi, I found a bug: When I move to the left and touch the border, the game crashes. Thanks for mention it, I'll fix it. Pushing blocks around works very well. I am only wondering, why is it not possible to push two blocks, one behind the other? Is that your intention (because blocks are heavy) or is...