Sorry, I can't download from your link.
Our forum have attachment function. How about attaching your .love file so lovers can see your project?
Search found 137 matches
- Sun Feb 24, 2013 1:25 pm
- Forum: Support and Development
- Topic: Error when running .love - using tables
- Replies: 2
- Views: 1246
- Sun Feb 24, 2013 1:21 pm
- Forum: Games and Creations
- Topic: Canny the can
- Replies: 9
- Views: 3016
Re: Canny the can
Thanks everyone! I'm glad to see your positive reply. :awesome: Everyone's feedback about keyboard, floaty gravity and glitchy collision was very helpful to me. I'm just beginner, and I can't see my game's flaw correctly.. I promise I'll post better game next time, thanks for people who played my ga...
- Fri Feb 22, 2013 2:30 pm
- Forum: Games and Creations
- Topic: Canny the can
- Replies: 9
- Views: 3016
Canny the can
canny.png I uploaded before, but I got finished this time :D Canny the can is puzzle platformer, and it's quality is near prototype. :3 This is my first Love game, I'm not familar with love, so I did many mistake in my project... Anyway, feeling good to finish it. please enjoy it! :awesome: readme_...
- Fri Feb 22, 2013 8:13 am
- Forum: Games and Creations
- Topic: Pong
- Replies: 1
- Views: 1355
Re: Pong
Nice for first game! AI is tricky, so I got 4:12
- Tue Feb 05, 2013 10:14 am
- Forum: Games and Creations
- Topic: Non-finished: Canny the can
- Replies: 3
- Views: 1331
Re: Non-finished: Canny the can
The problem with using Control plus any arrow at all is that on OS X Lion and higher, it switches between spaces. So every time I moved the character and jumped, it would switch to Sublime Text 2. That's why I avoid using modifier keys anymore in this day and age. I usually use SPACE for jump and a...
- Sun Feb 03, 2013 1:54 pm
- Forum: Games and Creations
- Topic: Non-finished: Canny the can
- Replies: 3
- Views: 1331
Non-finished: Canny the can
Canny the can is puzzle platformer, it's very rough(have many know and unknown bug, non-finished). Player is scrap robot. when he slept and woke up, he's in scrapyard. There's many same robot as player, if one die, another robot comes out, so player still can play. Player can use debris to defence h...
- Tue Jan 22, 2013 6:32 am
- Forum: Libraries and Tools
- Topic: Re: Tile collision example
- Replies: 8
- Views: 10022
Re: Tile collision example
nice work, better than my code
- Fri Jan 18, 2013 3:08 pm
- Forum: General
- Topic: Checking for a Nil value from a table.
- Replies: 4
- Views: 4996
Re: Checking for a Nil value from a table.
It works for me.. strange.
- Fri Jan 18, 2013 2:18 am
- Forum: Libraries and Tools
- Topic: [Prototype] Rope Physics
- Replies: 10
- Views: 8181
Re: [Prototype] Rope Physics
it's cute
- Fri Jan 18, 2013 2:11 am
- Forum: Libraries and Tools
- Topic: Example: tile-based and non-tile-based collision detection
- Replies: 9
- Views: 5978
Re: Example: tile-based and non-tile-based collision detecti
Hi, I found a bug: When I move to the left and touch the border, the game crashes. Thanks for mention it, I'll fix it. Pushing blocks around works very well. I am only wondering, why is it not possible to push two blocks, one behind the other? Is that your intention (because blocks are heavy) or is...