Search found 77 matches
- Sat Jan 28, 2017 5:55 pm
- Forum: General
- Topic: What games have you created with Love2D ?
- Replies: 8
- Views: 4187
Re: What games have you created with Love2D ?
I've done one game but it isn't really a game, but more of a "I want to prove to myself I'm able to do this" thing. It was an endless runner and I'll admit it's not pretty to look at. As of the moment, I am currently making a new one and it's a game that I really want to do ALTHOUGH it isn...
- Sat Jan 21, 2017 11:50 am
- Forum: General
- Topic: I'm looking for a tutorial on creating a game
- Replies: 7
- Views: 4583
Re: I'm looking for a tutorial on creating a game
If you don't mind, please check this thread. A bunch of us posted some stuff for the same question
- Fri Jan 20, 2017 1:03 pm
- Forum: Games and Creations
- Topic: Silver's Sudoku Solver 5000
- Replies: 4
- Views: 2777
Re: Silver's Sudoku Solver 5000
I remember trying to do sudoku when I was in my teens. I sucked at it. So this is really amazing to me
- Fri Jan 13, 2017 8:52 pm
- Forum: Support and Development
- Topic: Where to I put Collisions in my code?
- Replies: 1
- Views: 1360
Where to I put Collisions in my code?
Good Day everyone! I would like to request your assistance again as usual. I am currently stumped by this one. Maybe it's because I have 399 lines of code or because my code is all over the place, but I can't seem to make even a simple AABB collision work. I'm using the AABB collision to do the usua...
- Wed Jan 11, 2017 5:13 pm
- Forum: Support and Development
- Topic: How to make the jets move towards current player location?
- Replies: 3
- Views: 2130
Re: How to make the jets move towards current player location?
Dude just want to say that I've integrated your suggestion into my code and it works way better and more natural in my opinion
Thanks a lot!
Thanks a lot!
- Wed Jan 11, 2017 9:44 am
- Forum: Support and Development
- Topic: How to make the jets move towards current player location?
- Replies: 3
- Views: 2130
Re: How to make the jets move towards current player location?
Hey dude thanks for the reply :) Have you tried updating the jet's angle, "sx" and "sy" every frame instead of just once? I downloaded your code and played around with it. Moved the angle and velocity calculations out of the jet spawner and into their update loop, like this: --sn...
- Tue Jan 10, 2017 7:42 pm
- Forum: Support and Development
- Topic: How to make the jets move towards current player location?
- Replies: 3
- Views: 2130
How to make the jets move towards current player location?
Hello everyone :) I'm currently working on a new project. This is a form of shoot'em up. You're a tank and you're firing against air units. This is still in development and is not the "final" look of the game (well coding-wise anyways). As the title states, I was wondering how to make the ...
- Tue Jan 10, 2017 12:16 pm
- Forum: Support and Development
- Topic: Shape is not rotating
- Replies: 5
- Views: 3893
Re: Shape is not rotating
Rough Translation just in case
rectangulo = rectangle
altura = height (or altitude)
largura = width (or length)
mundo = world
If you're wondering how I translated this, I'm Filipino. Most of our modern day words are Spanish.
rectangulo = rectangle
altura = height (or altitude)
largura = width (or length)
mundo = world
If you're wondering how I translated this, I'm Filipino. Most of our modern day words are Spanish.
- Tue Jan 10, 2017 11:15 am
- Forum: Support and Development
- Topic: Mario like col problem
- Replies: 10
- Views: 5627
Re: Mario like col problem
If you don't mind, I would like to give some input on this as well :) I'll try to segregate and enumerate stuff so that you could have a basis and all that fun stuff :) If you are aiming for doing a Mario-like game, you should try your best to understand the following: Basic Entity Elements - When I...
- Mon Jan 02, 2017 6:23 am
- Forum: General
- Topic: System requirements to run LÖVE
- Replies: 5
- Views: 5064
Re: System requirements to run LÖVE
On the chance that it does run, be prepared for bugs and glitches that could pop up due to the hardware incompatibilities.