Search found 29 matches

by IndieLöver
Wed Apr 22, 2015 1:59 pm
Forum: Support and Development
Topic: gamestate will eat memory or not?
Replies: 9
Views: 4178

Re: gamestate will eat memory or not?

Another option.

Code: Select all

function love.load()
   scene=game
   --sceen=menu
end
function love.update(dt)
   scene.update(dt)
end
function love.draw()
   scene.draw()
end
by IndieLöver
Fri Mar 13, 2015 7:23 am
Forum: Support and Development
Topic: Vsync not working on some computers?
Replies: 2
Views: 1579

Vsync not working on some computers?

Hi, Trying out my current project on my mother's laptop, I noticed something strange. Even though I set the vsync on, it didn't wörk. Could it be that her laptop is so old/bad that it doesn't support vsync? Not that it has to anymore, I've already made sure the physics are no longer framerate depend...
by IndieLöver
Fri Feb 27, 2015 7:40 pm
Forum: Support and Development
Topic: Physics help request! [Gorewörm]
Replies: 3
Views: 1843

Re: Physics help request! [Gorewörm]

rmcode wrote: Maybe a top-down approach would feel more natural?
Well, it will have different terrain, like water, air and ground and they all affect the worm gravity.

Many thanks @Azhukar, the whip motion fix was so obvious! :)
by IndieLöver
Thu Feb 26, 2015 2:43 pm
Forum: Support and Development
Topic: Physics help request! [Gorewörm]
Replies: 3
Views: 1843

Physics help request! [Gorewörm]

Hi, I've been working on a project called Gorewörm - a fighting game where each player controls a wörm, trying to eat the other players while avoiding their heads. Each wörm will have their own special abilities and passives and stuff.. neat, huh? Then I realized that what the game needed was physic...
by IndieLöver
Tue Feb 17, 2015 12:41 pm
Forum: Support and Development
Topic: New to love.physics: how do I group bodies?
Replies: 3
Views: 1629

New to love.physics: how do I group bodies?

Hi, One question: What different ways there are to group physics bodies, so that I can tell which group collides with which? And no, giving some sort of joint between each body I don't want to collide and using joint:setCollideConnected(false) is not a solution. :awesome: I realised that my current ...
by IndieLöver
Tue Dec 09, 2014 1:37 am
Forum: Games and Creations
Topic: RustPunk [LD31]
Replies: 2
Views: 2108

Re: RustPunk [LD31]

Nevermind, I'm just an idiot. The .ddl's go with the .exe.
So no need for help anymore.
by IndieLöver
Tue Dec 09, 2014 1:34 am
Forum: Games and Creations
Topic: RustPunk [LD31]
Replies: 2
Views: 2108

RustPunk [LD31]

Hi, I made a game for Ludum Dare Jam with 2 of my friends. Grab it here http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38975 However, even though I have packed a game from .love into .exe previously, this time I did not succeed. I tried for more than hour. Could someone please help...
by IndieLöver
Sun Nov 30, 2014 7:02 pm
Forum: General
Topic: Looking for a teammate for next weekends Ludum Dare Jam!
Replies: 2
Views: 1422

Re: Looking for a teammate for next weekends Ludum Dare Jam!

I'd like to join you here but unfortunately I don't have any spare time next weekend. :( But if you want to develop another (non compo) game after Ludum Dare I'd help you out ;). Well, I have one on-going project (shortly explained, a fighting game with segmented worms) that needs help with graphic...
by IndieLöver
Sun Nov 30, 2014 4:25 pm
Forum: General
Topic: Looking for a teammate for next weekends Ludum Dare Jam!
Replies: 2
Views: 1422

Looking for a teammate for next weekends Ludum Dare Jam!

Hi! I've attended in a Ludum Dare once before, and this time around I would love to make a Jam entity with someone else. I can handle the code relatively good and I can manage game design, but I would really love to team up with someone a little bit better at graphics (pixel art?). I'm not *awful* a...