Code: Select all
function love.load()
scene=game
--sceen=menu
end
function love.update(dt)
scene.update(dt)
end
function love.draw()
scene.draw()
end
Code: Select all
function love.load()
scene=game
--sceen=menu
end
function love.update(dt)
scene.update(dt)
end
function love.draw()
scene.draw()
end
Well, it will have different terrain, like water, air and ground and they all affect the worm gravity.rmcode wrote: Maybe a top-down approach would feel more natural?