Search found 65 matches
- Thu Jul 19, 2018 1:56 pm
- Forum: Support and Development
- Topic: 512 FPS?
- Replies: 7
- Views: 4629
Re: 512 FPS?
--snip--
- Wed Jul 18, 2018 1:06 pm
- Forum: General
- Topic: Beginner looking for advice
- Replies: 7
- Views: 7139
Re: Beginner looking for advice
Guess I'm staying with LÖVE, I kinda like Lua sintax and seems there's a good community behing both, Lua and LÖVE. Thanks again for the advices! The community is amazing, I have been helped by them a bunch of times. Also one thing I'd like to say, don't be afraid of starting over and scrapping proj...
- Tue Jul 17, 2018 11:47 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505046
Re: What's everyone working on? (tigsource inspired)
I added water puddles that only spawn when it's raining, also working on a new part of the city called the Neon Light District [...] Nice progress. I'd suggest you add some fake ambient occlusion. Maybe store depth information along with each tile and run a shader on top. That does looks nice but I...
- Fri Jun 22, 2018 10:26 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505046
- Sat May 19, 2018 7:23 pm
- Forum: General
- Topic: What do you think of 'Brackets' as an editor + How to use luacheck code linter
- Replies: 4
- Views: 5791
Re: What do you think of 'Brackets' as an editor?
damn, it looks way better than the skins for atom (what I use). But I am guessing it's probably not possible to have a button that can execute your game easily in Brackets?
- Sat May 19, 2018 7:20 pm
- Forum: General
- Topic: Status of Multiplayer Mobile Networking
- Replies: 21
- Views: 16931
Re: Status of Multiplayer Mobile Networking
Thanks for the reply. That's helpful information. No it's not, when it gets misinterpreted. Correct me if i'm wrong, since i don't do much android or ios development but, doesn't all officially supported löve platforms include all 3rd party libs? Enet and luasocket both should exist on the mobile p...
- Sat May 19, 2018 12:35 pm
- Forum: Support and Development
- Topic: Issues porting light_world.lua to 11.1 from 0.10.1
- Replies: 2
- Views: 2691
Issues porting light_world.lua to 11.1 from 0.10.1
So I've been using a modified version of light vs shadow for my game, but it has some pretty bad vram issues, and it also doesn't allow you to set a light range from the function that spawns in a light so you have to do it with another function which isn't very clean. Despite all my improvements to ...
- Mon May 07, 2018 7:09 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505046
- Sun Apr 15, 2018 10:51 pm
- Forum: General
- Topic: LÖVE 11.1 released!
- Replies: 41
- Views: 99026
Re: LÖVE 11.1 released!
Good work!
- Sun Apr 15, 2018 6:58 pm
- Forum: General
- Topic: LÖVE 11.0 released!
- Replies: 98
- Views: 110370
Re: LÖVE 11.0 released!
Amazing version, guys. Been updating my projects for a while now. Anyway, I just found the setColor function change really annoying and unnecessary. 0 to 255 is much more commom in most image editors than 0 to 1. I know I can work around that with some math, but damn, really annoying indeed. I agre...