Search found 2893 matches

by slime
Fri Mar 05, 2021 10:14 pm
Forum: Support and Development
Topic: graphics tablet
Replies: 14
Views: 5386

Re: graphics tablet

As stated in the rules threads, please don't make multiple posts in a row in the same thread like that - you can write multiple paragraphs in a single post and/or edit a previous post if it's the last one in a thread, instead.
by slime
Sat Feb 20, 2021 6:34 pm
Forum: Support and Development
Topic: Memory leak - Something I'm missing ?
Replies: 8
Views: 2826

Re: Memory leak - Something I'm missing ?

Certain aspects of autobatching (and GPUs in general) operate on a per-frame basis. Since your code draws almost 500,000 things within love.keypressed, and your repro steps cause love.keypressed to be called multiple times within a frame, the batching code will need to allocate enough memory to fit ...
by slime
Fri Feb 05, 2021 3:01 pm
Forum: General
Topic: When are we going to see 0.12.0?
Replies: 14
Views: 11098

Re: When are we going to see 0.12.0?

I looked at the code for the nogame.lua script in the 12.0 branch in github, and the code says a lot of things relating to a "duckloon" which is the floating balloon you see in 11.0 - 11.3 no game screen. Yes, as I said in my post you quoted, there's no new no-game screen yet, its code ha...
by slime
Fri Feb 05, 2021 12:33 pm
Forum: General
Topic: When are we going to see 0.12.0?
Replies: 14
Views: 11098

Re: When are we going to see 0.12.0?

LuaJIT 2.1 will hopefully be used for love 11.4, since arm64 platforms (eg Apple Silicon Macs) need to use it.
by slime
Fri Feb 05, 2021 3:07 am
Forum: General
Topic: When are we going to see 0.12.0?
Replies: 14
Views: 11098

Re: When are we going to see 0.12.0?

In terms of large / bullet point features, here's an overview of plans for 12.0: Expanded filesystem access , Images and Canvases restructured into just Textures, vertex/index/shader-storage/texel Buffer support, and lower memory use for Textures have all been completed for 12.0. Basic HTTPS support...
by slime
Wed Feb 03, 2021 8:45 pm
Forum: General
Topic: When are we going to see 0.12.0?
Replies: 14
Views: 11098

Re: When are we going to see 0.12.0?

The next version will be 11.4, and then probably 12.0. There won't be a 0.12 release. :D There is no new no-game screen yet as those are usually done by rude in his free time, and he hasn't spent his free time on a new one yet. In fact, every part of love is done in people's free time at their own l...
by slime
Sun Jan 17, 2021 5:35 am
Forum: Support and Development
Topic: Handling POSIX Signals
Replies: 6
Views: 5628

Re: Handling POSIX Signals

What do you plan to use it for? Does the love.quit callback at least partially cover your use case?
by slime
Mon Jan 04, 2021 11:32 pm
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 27386

Re: Love2d stops running after awhile

I'm not sure I'm fully parsing the sentence, but love.lowmemory is never guaranteed to be called - mobile operating systems just send it as a "you're already too late but here's what's going on" kind of warning and it may or may not be read before the OS terminates the app (especially if l...
by slime
Sat Jan 02, 2021 3:13 pm
Forum: Support and Development
Topic: How to get the covered area?
Replies: 4
Views: 5054

Re: How to get the covered area?

1. How to get the size of this cover ribbon? love.window.getSafeArea should get the screen area not covered by the bar I think - if not, there might be issues within SDL that the upcoming love 11.4 release might fix. 2. Why getPixelDimensions are not same as getDimensions? DPI scaling (which as per...
by slime
Thu Dec 31, 2020 12:34 am
Forum: Support and Development
Topic: Windows global scale
Replies: 4
Views: 3930

Re: Windows global scale

The highdpi flag is supported on macOS, iOS, and I believe on Linux if Wayland is used. On Android it's effectively always enabled. On Windows, unfortunately SDL doesn't support it yet. What that means is the OS doesn't treat the app as being aware of DPI scaling, so Windows will scale the final out...