Search found 790 matches
- Mon Dec 23, 2013 5:07 pm
- Forum: Games and Creations
- Topic: Boomerang Battle - LD28
- Replies: 2
- Views: 1698
Re: Boomerang Battle - LD28
Thanks dood. Yeah, we intentionally made it difficult and getting the boomerang stuck is an intended part of the gameplay - we thought it would help support the You Only Get One theme. The level designs are particularly cruel! There are 10 floors in all but the last is an open area. You'll need to h...
- Mon Dec 23, 2013 4:27 am
- Forum: Support and Development
- Topic: *Ugh" How to include lua files
- Replies: 3
- Views: 2939
Re: *Ugh" How to include lua files
You created the 'player' table inside of a function that you intended to be an element of said table. It might be a good idea to have the table created beforehand and implicitly passing a reference of the table using self. player = {} function player.someFunction(self, someArg) self.x = someArg self...
- Sun Dec 22, 2013 4:21 pm
- Forum: Support and Development
- Topic: Readability improvement suggestions for the wiki
- Replies: 4
- Views: 2330
Re: Readability improvement suggestions for the wiki
Having studied UI, semiotics and graphic design I feel that the current layout is fit for purpose. Not only does it function well but does so with elegant form, and I feel that your proposed changes encroach on this design. The pure black text contrasts far too much against the background and impact...
- Sun Dec 22, 2013 12:55 am
- Forum: Games and Creations
- Topic: Boomerang Battle - LD28
- Replies: 2
- Views: 1698
Boomerang Battle - LD28
From the entry page: "Quest for the Golden Boomerang which lies atop a tower where you must battle its current owner." The stairs to the next floor will be revealed when all the switches have been lit by hitting them with the boomerang. Pretty much finished, entire game can be completed. T...
- Thu Dec 19, 2013 12:32 pm
- Forum: Libraries and Tools
- Topic: LuaSec - Cross Platform Binary Collection
- Replies: 4
- Views: 12179
Re: LuaSec - Cross Platform Binary Collection
Unless you plan on supporting legacy Löve builds you needn't bother with the x86 OS X implementations. There are very few modern macs that run on a 32-bit architecture.
- Thu Dec 19, 2013 11:23 am
- Forum: General
- Topic: Best way to iterate and remove
- Replies: 11
- Views: 5808
Re: Best way to iterate and remove
Not an answer to your question, but still good to know: If your table is not a list (i.e. does not have numeric indices), you can savely remove (but not add) items while iterating with pairs(): for k,v in pairs(tbl) do if should_remove(v,k) then tbl[k] = nil end end Could you explain this? I unders...
- Tue Dec 17, 2013 6:54 am
- Forum: Support and Development
- Topic: Floating PLayer
- Replies: 3
- Views: 1941
Re: Floating PLayer
In your main.lua at line 37 you adjust the players y velocity without using dt. I tweaked it and applied dt which prevented the floating bug, but the collision seemed a bit off. There could be more places in your code like this, but I don't have time to check right now.
- Sat Dec 14, 2013 12:34 am
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 88756
Re: LÖVE 0.9.0 released
Sweet. My favourite new feature has to be the inclusion of enet. Math module is great too, I don't think anyone liked the standard PRNG. Good job guys.
- Wed Dec 11, 2013 4:59 pm
- Forum: Support and Development
- Topic: conf.lua ignored
- Replies: 12
- Views: 5022
Re: conf.lua ignored
If you're using 0.9.0 be aware that the configuration file is now called 'love.conf' rather than 'conf.lua'. No. The function is (and was) called love.conf, it's still in conf.lua. Wut? Where did I read otherwise...?! Hrm, thanks for correcting me on that. In any case, I am suspicious that MysticPi...
- Wed Dec 11, 2013 9:58 am
- Forum: Support and Development
- Topic: conf.lua ignored
- Replies: 12
- Views: 5022
Re: conf.lua ignored
I was le wrong.