Search found 790 matches

by Lafolie
Mon Dec 23, 2013 5:07 pm
Forum: Games and Creations
Topic: Boomerang Battle - LD28
Replies: 2
Views: 1698

Re: Boomerang Battle - LD28

Thanks dood. Yeah, we intentionally made it difficult and getting the boomerang stuck is an intended part of the gameplay - we thought it would help support the You Only Get One theme. The level designs are particularly cruel! There are 10 floors in all but the last is an open area. You'll need to h...
by Lafolie
Mon Dec 23, 2013 4:27 am
Forum: Support and Development
Topic: *Ugh" How to include lua files
Replies: 3
Views: 2939

Re: *Ugh" How to include lua files

You created the 'player' table inside of a function that you intended to be an element of said table. It might be a good idea to have the table created beforehand and implicitly passing a reference of the table using self. player = {} function player.someFunction(self, someArg) self.x = someArg self...
by Lafolie
Sun Dec 22, 2013 4:21 pm
Forum: Support and Development
Topic: Readability improvement suggestions for the wiki
Replies: 4
Views: 2330

Re: Readability improvement suggestions for the wiki

Having studied UI, semiotics and graphic design I feel that the current layout is fit for purpose. Not only does it function well but does so with elegant form, and I feel that your proposed changes encroach on this design. The pure black text contrasts far too much against the background and impact...
by Lafolie
Sun Dec 22, 2013 12:55 am
Forum: Games and Creations
Topic: Boomerang Battle - LD28
Replies: 2
Views: 1698

Boomerang Battle - LD28

From the entry page: "Quest for the Golden Boomerang which lies atop a tower where you must battle its current owner." The stairs to the next floor will be revealed when all the switches have been lit by hitting them with the boomerang. Pretty much finished, entire game can be completed. T...
by Lafolie
Thu Dec 19, 2013 12:32 pm
Forum: Libraries and Tools
Topic: LuaSec - Cross Platform Binary Collection
Replies: 4
Views: 12179

Re: LuaSec - Cross Platform Binary Collection

Unless you plan on supporting legacy Löve builds you needn't bother with the x86 OS X implementations. There are very few modern macs that run on a 32-bit architecture.
by Lafolie
Thu Dec 19, 2013 11:23 am
Forum: General
Topic: Best way to iterate and remove
Replies: 11
Views: 5808

Re: Best way to iterate and remove

Not an answer to your question, but still good to know: If your table is not a list (i.e. does not have numeric indices), you can savely remove (but not add) items while iterating with pairs(): for k,v in pairs(tbl) do if should_remove(v,k) then tbl[k] = nil end end Could you explain this? I unders...
by Lafolie
Tue Dec 17, 2013 6:54 am
Forum: Support and Development
Topic: Floating PLayer
Replies: 3
Views: 1941

Re: Floating PLayer

In your main.lua at line 37 you adjust the players y velocity without using dt. I tweaked it and applied dt which prevented the floating bug, but the collision seemed a bit off. There could be more places in your code like this, but I don't have time to check right now.
by Lafolie
Sat Dec 14, 2013 12:34 am
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 88756

Re: LÖVE 0.9.0 released

Sweet. My favourite new feature has to be the inclusion of enet. Math module is great too, I don't think anyone liked the standard PRNG. Good job guys.
by Lafolie
Wed Dec 11, 2013 4:59 pm
Forum: Support and Development
Topic: conf.lua ignored
Replies: 12
Views: 5022

Re: conf.lua ignored

If you're using 0.9.0 be aware that the configuration file is now called 'love.conf' rather than 'conf.lua'. No. The function is (and was) called love.conf, it's still in conf.lua. Wut? Where did I read otherwise...?! Hrm, thanks for correcting me on that. In any case, I am suspicious that MysticPi...
by Lafolie
Wed Dec 11, 2013 9:58 am
Forum: Support and Development
Topic: conf.lua ignored
Replies: 12
Views: 5022

Re: conf.lua ignored

If you're using 0.9.0 be aware that the configuration file is now called 'love.conf' rather than 'conf.lua'.

I was le wrong.