Have you looked through the Games & Creations board on the forum?
viewforum.php?f=14
It should have all sorts of examples, work in progress, and complete games.
Search found 721 matches
- Wed Jul 20, 2016 8:03 pm
- Forum: General
- Topic: Can you point me to a good, simple, up to date game example?
- Replies: 5
- Views: 3685
- Wed Jul 20, 2016 7:32 am
- Forum: Libraries and Tools
- Topic: Barrack - A simple type checking library
- Replies: 7
- Views: 3676
Re: Barrack - A simple type checking library
I've noticed that after implementing this schema, things started to work properly considerably more often and a lot earlier in development than before I had it
- Wed Jul 20, 2016 6:27 am
- Forum: Libraries and Tools
- Topic: Barrack - A simple type checking library
- Replies: 7
- Views: 3676
Re: Barrack - A simple type checking library
I've also created a validation-type library, which also allows extensions and user defined types. It's a little more verbose as a result, but it might also be more powerful. Maybe it has something you can use? Feel free to scavenge whatever you want from it. I'm always a fan of tools that improve er...
- Tue Jul 19, 2016 9:06 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1503101
Re: What's everyone working on? (tigsource inspired)
Since I found that you can actually get some work done if you have to commute 2 hours by train/bus every day, I've jumped back into some löve because it's just that awesome. I'm currently working on a UI/rendering library, mostly because I found it to be a really interesting challenge and I wanted t...
- Mon Jul 18, 2016 7:46 pm
- Forum: General
- Topic: What's your Lua/Love setup ?
- Replies: 26
- Views: 18730
Re: What's your Lua/Love setup ?
I use ZeroBrane studio for all my editing and running. Don't think I've changed any settings. It's quite nifty, although there seems to be a bug in the Ubuntu version, which crashes a lot when I switch project directories
- Wed Jul 13, 2016 8:48 pm
- Forum: Support and Development
- Topic: Best way of serializing data for transmission over network interface
- Replies: 30
- Views: 13235
Re: Best way of serializing data for transmission over network interface
I don't know what the "best way" is, but the general principles of user input apply here: 1) assume everything sent is malicious 2) validate all possible input 3) only accept the input that you expect The basic idea would probably be to encode only basic data (numbers and strings in tables...
- Wed Jul 13, 2016 8:33 pm
- Forum: Support and Development
- Topic: Problem with table serialization
- Replies: 8
- Views: 4643
Re: Problem with table serialization
Unless you tell us what's wrong about the image you posted, I don't think we can really help you.
- Wed Jul 13, 2016 3:02 pm
- Forum: Support and Development
- Topic: The Better GUI framework for Love
- Replies: 7
- Views: 6130
Re: The Better GUI framework for Love
Do you have any special requirements for the library? Usually you pick a tool because it's good at what you aim to do with it
- Wed Jul 13, 2016 3:01 pm
- Forum: Support and Development
- Topic: Get the current screen translation?
- Replies: 1
- Views: 1384
Get the current screen translation?
Is there any way to obtain the graphics system's current translation?
Ie;
Or will I have to track the changes myself?
Ie;
Code: Select all
love.graphics.translate(10, 5)
love.graphics.translate(25, 3)
x, y = someWellHiddenMethod() -- should return 35, 8
- Mon Oct 27, 2014 10:56 am
- Forum: General
- Topic: Linking/merging drawings
- Replies: 3
- Views: 3106
Re: Linking/merging drawings
You can also wrap them into a function, and call that for the actual drawing.