Do you simply need something like Javascript's setTimeout?
Take a look at kikito's cron library.
Search found 155 matches
- Sun Apr 05, 2015 10:45 pm
- Forum: Support and Development
- Topic: Is there a library that lets me use a wait() function?
- Replies: 3
- Views: 1781
- Sun Mar 22, 2015 7:35 pm
- Forum: Support and Development
- Topic: [SOLVED] Fast JSON lib for big files ?
- Replies: 5
- Views: 5811
Re: Fast JSON lib for big files ?
Glad it worked out for you. I've been rallying against using JSON in the Lua community for a while now. There's no reason* to use JSON unless you're dealing with a web API or program that uses JSON. Also, if for some reason you must return to JSON, dkjson is about 2-3x faster than json4lua in my tes...
- Sat Mar 21, 2015 7:09 am
- Forum: Support and Development
- Topic: [SOLVED] Fast JSON lib for big files ?
- Replies: 5
- Views: 5811
Re: Fast JSON lib for big files ?
Why do you have to use JSON? Try serializing as Lua or msgpack. luamsgpack has the advantage of a very fast decoder, much faster than any pure Lua json library that I tried. Or by using Lua, you get a fast C parser with no extra dependencies. Secondly, regardless of encoding, the data scheme of Dyna...
- Wed Feb 18, 2015 6:07 am
- Forum: Support and Development
- Topic: love.graphics.newImage not working
- Replies: 2
- Views: 1758
Re: love.graphics.newImage not working
textrues should be textures. That is:
should be:
You spelled enemies incorrectly as well, but if ID_1 is working then who cares.
Code: Select all
image = love.graphics.newImage('textrues/images/enemys/ID_2/ID_2.png'),
Code: Select all
image = love.graphics.newImage('textures/images/enemys/ID_2/ID_2.png'),
- Wed Feb 18, 2015 5:32 am
- Forum: General
- Topic: How Come Folders Can't Have a Dot in their Name?
- Replies: 3
- Views: 2670
Re: How Come Folders Can't Have a Dot in their Name?
In the example.love it's a Lua problem (require blindly replaces . with the system separator). The easiest solution, in Lua, is to use loadfile . I suspect it is not Love's fault because assert(love.filesystem.exists('Folder.with.dots/File.lua')) works perfectly fine, for instance. Your example requ...
- Fri Feb 13, 2015 8:44 pm
- Forum: Support and Development
- Topic: love.graphics.newImage hanging
- Replies: 12
- Views: 5277
Re: love.graphics.newImage hanging
Solution: Use a threaded image loader.
Question: how many/how big of images are you loading? 1-5s delay is quite long.
Question: how many/how big of images are you loading? 1-5s delay is quite long.
- Sun Jan 18, 2015 11:49 am
- Forum: General
- Topic: New subforum for libraries?
- Replies: 21
- Views: 11853
Re: New subforum for libraries?
Maybe it could be a subforum?
Projects & Demos
-> Libraries
It'd probably make searching through easier.
Projects & Demos
-> Libraries
It'd probably make searching through easier.
- Thu Jan 15, 2015 2:55 pm
- Forum: Libraries and Tools
- Topic: So, how's that Bump-based platformer coming along, Jasoco?
- Replies: 31
- Views: 15565
Re: So, how's that Bump-based platformer coming along, Jasoc
There are many animated and moving things, it feels very alive. Looks very nice, Jasoco. Not unexpected as all the projects you've shown look nice.
The light flicker is painful for my eyes, though.
The light flicker is painful for my eyes, though.
- Wed Jan 14, 2015 9:06 pm
- Forum: General
- Topic: Memory Leak?
- Replies: 7
- Views: 3382
Re: Memory Leak?
It's not an issue with Love. The garbage is coming from the backpack.draw function. It looks like you keep adding buttons forever. I end up with about 2000 buttons in backpack.buttons.list in a few seconds. You need to remove them from the list as you add more. Comment it out on line 188 of main.lua...
- Tue Jan 13, 2015 8:41 am
- Forum: Libraries and Tools
- Topic: [library] shine - post processing effects for everyone
- Replies: 26
- Views: 22139
Re: [library] shine - post processing effects for everyone
AMD card?CaptainMaelstrom wrote:I get this error: