Search found 277 matches
- Wed Apr 11, 2012 8:13 pm
- Forum: Support and Development
- Topic: What is the easiest/simplest gui library to implement?
- Replies: 11
- Views: 4166
Re: What is the easiest/simplest gui library to implement?
If only mine were finished
- Wed Apr 11, 2012 6:24 pm
- Forum: Support and Development
- Topic: "Variable nil" error
- Replies: 6
- Views: 2340
Re: "Variable nil" error
no problem, to be honest ive never tried doing something like that so im not sure how it does work. Oh well!Refpeuk wrote:Oh, I see. I thought it worked the same was as assigning multiple variables. Eg:Thanks for that!Code: Select all
local wmx,wmy = mouseworld(love.mouse.getPosition())
- Wed Apr 11, 2012 5:46 pm
- Forum: Support and Development
- Topic: "Variable nil" error
- Replies: 6
- Views: 2340
Re: "Variable nil" error
You can't pass over the return values of functions like that, so as far as character:rotate is concerned it is only receiving wmy and wmy, which are actually the x values of the mouse and character:center functions
- Wed Apr 11, 2012 5:37 pm
- Forum: Libraries and Tools
- Topic: GÖÖEY (WIP)
- Replies: 12
- Views: 10317
Re: GÖÖEY (WIP)
So I can't use it... Could you release two versions, one with framebuffers and one without them? (Not for me, I don't think I'd use any GUI library not written by me, but I'm not the only one who doesn't support framebuffers) unless someone who cant use framebuffers actually wants to use it, I don'...
- Wed Apr 11, 2012 5:00 pm
- Forum: Libraries and Tools
- Topic: GÖÖEY (WIP)
- Replies: 12
- Views: 10317
Re: GÖÖEY (WIP)
Not sure if this counts as a double post since the last one was so long ago; I've added multi line edit boxes with syntax highlighting and scrollbars now, they use framebuffers to reduce the effects of having to call love.graphics.print so many times to get different coloured fonts: MultiLineEditBox...
- Wed Apr 11, 2012 2:20 pm
- Forum: Support and Development
- Topic: Collision? How?!
- Replies: 10
- Views: 4664
Re: Collision? How?!
to do this, you need to check if the objects overlap, or will overlap. how much of the code have you got so far? do you have the players movement sorted out?
- Wed Apr 11, 2012 10:01 am
- Forum: Libraries and Tools
- Topic: Quadtree Spatial Indexing Demo
- Replies: 14
- Views: 6280
Re: Quadtree Spatial Indexing Demo
nice, I did something similar recently with spatial hashing but not quadtree:
Click to increase ball number, arrow keys up and down for grid density
Click to increase ball number, arrow keys up and down for grid density
- Tue Apr 10, 2012 11:49 pm
- Forum: Games and Creations
- Topic: Wyrm
- Replies: 14
- Views: 7054
Re: Wyrm
nice one! i got to 203 and then some how broke right click ><
- Tue Apr 10, 2012 11:11 pm
- Forum: Games and Creations
- Topic: Wyrm
- Replies: 14
- Views: 7054
Re: Wyrm
Excellent! I really like it any chance you could add a score?
- Tue Apr 10, 2012 11:07 pm
- Forum: Support and Development
- Topic: Any way to make textbox inputs?
- Replies: 6
- Views: 4805
Re: Any way to make textbox inputs?
Here's what I've come up with so far today, it includes syntax highlighting but unfortunately its built on top of a quite heavy GUI lib.