Sorry for double posting, but I *can't* change the attachments, since they disappear after each save
Please, fix the opening post, someone..
Search found 262 matches
- Tue Sep 25, 2018 8:04 pm
- Forum: Support and Development
- Topic: Android screen orientation (a bug report?)
- Replies: 6
- Views: 7208
- Tue Sep 25, 2018 8:01 pm
- Forum: Support and Development
- Topic: Android screen orientation (a bug report?)
- Replies: 6
- Views: 7208
Android screen orientation (a bug report?)
Hello there! I have a simple config file function love.conf(t) local major, minor, revision, codename = love.getVersion() t.title = "TJournal 2018 ("..major ..'.'.. minor ..'.'.. revision ..'-'.. codename ..")" t.window.width = 480 t.window.height = 800 t.modules.mouse = true t.m...
- Wed Aug 29, 2018 10:47 am
- Forum: Ports
- Topic: Love.js - A Direct Emscripten Port
- Replies: 224
- Views: 525792
Re: Love.js - A Direct Emscripten Port
Love.js is unpredictable at the moment. By "unpredictable" I mean that the error thrown may or may not tell any (let alone the whole) story. I also mean that out of 2 similar projects one may convert perfectly and the other one would have issues. I've attached a *.love file which upon conv...
- Fri Aug 10, 2018 9:30 am
- Forum: Games and Creations
- Topic: On The Roadside (Turnbased Strategy inspired by XCOM)
- Replies: 69
- Views: 74241
Re: On The Roadside (Turnbased Strategy inspired by XCOM)
Just wow.
Good luck with this! ^____^
Good luck with this! ^____^
- Wed May 30, 2018 5:43 pm
- Forum: Support and Development
- Topic: [solved] love.filesystem.getInfo doesn't work in fused mode (I'm stupid, delete this)
- Replies: 3
- Views: 3610
Re: love.filesystem.getInfo doesn't work in fused mode
Ah, ok.
I was under impression that it was impossible to io.anything in the source dir, but when it worked I tried to use checks mixing the 2 subsystems.
Talk about learning the hard way
Thanks!
I was under impression that it was impossible to io.anything in the source dir, but when it worked I tried to use checks mixing the 2 subsystems.
Talk about learning the hard way
Thanks!
- Wed May 30, 2018 5:31 pm
- Forum: Support and Development
- Topic: [solved] love.filesystem.getInfo doesn't work in fused mode (I'm stupid, delete this)
- Replies: 3
- Views: 3610
[solved] love.filesystem.getInfo doesn't work in fused mode (I'm stupid, delete this)
0. Get Win 10 x64 (I've tested in that env), install love2d x64 and 7-zip. 1. Create an empty folder somewhere on an NTFS drive (haven't tried any other FS). 2. Create a file main.lua and file.txt in that folder. The file.txt may be empty - it's ok. 3. Open main.lua and add this into it print(love.f...
- Mon May 21, 2018 5:12 pm
- Forum: Games and Creations
- Topic: Cube Renderer
- Replies: 12
- Views: 15730
Re: Cube Renderer
It seems to be the case. But why is it the case?
It's not like I don't play any games and/or have this kind of issues with every other there is.
My setup: Win 10 Pro 64bit, Palit GeeForce GT1030, video driver ver. 388.43.
It's not like I don't play any games and/or have this kind of issues with every other there is.
My setup: Win 10 Pro 64bit, Palit GeeForce GT1030, video driver ver. 388.43.
- Sat May 19, 2018 8:25 pm
- Forum: General
- Topic: Status of Multiplayer Mobile Networking
- Replies: 21
- Views: 16962
Re: Status of Multiplayer Mobile Networking
Sock.lua is a great lib! (what zorg said) True, the 11.x the "enet" global variable doesn't get registered automatically. One have to do local sock=require("sock") Other than that you may want to double check the IP you're running server at. Or just use "*" to allow any...
- Sat May 19, 2018 8:03 pm
- Forum: Support and Development
- Topic: Socket problem with love-11.1
- Replies: 5
- Views: 5900
Re: Socket problem with love-11.1
You may want to check the IP you're running server at. In 0.10.x days I could easily start a server with a loopback IP while attempting to establish connection to a local IP. And that worked. In 11.x it's impossible to connect to LAN IP if you ran server on a loopback IP. If that's the case, then ju...
- Sat May 19, 2018 7:55 am
- Forum: Games and Creations
- Topic: Cube Renderer
- Replies: 12
- Views: 15730