Search found 492 matches

by dusoft
Wed Jan 03, 2024 1:29 pm
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 78417

Re: How to path around blocked tiles with jumper?

Check this: https://github.com/Yonaba/Jumper/tree/master/jumper/search and maybe update your code to this version. I tried using that version of Jumper and it causes my games to crash. I was using 1.8.1, but that misses Theta*. Crashing is probably due to a larger map. I tested 1.8.1 and it worked ...
by dusoft
Wed Jan 03, 2024 9:54 am
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 78417

Re: How to path around blocked tiles with jumper?

Check this:
https://github.com/Yonaba/Jumper/tree/m ... per/search

and maybe update your code to this version.
by dusoft
Tue Jan 02, 2024 2:55 pm
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 78417

Re: How to path around blocked tiles with jumper?

Brah wrote: Tue Jan 02, 2024 1:39 amthanks!
Hey, Brah, check this out: https://ambience.sk/simple-pathfinding- ... -lua-love/
by dusoft
Mon Jan 01, 2024 11:53 am
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 78417

Re: How to path around blocked tiles with jumper?

Are you referring to Yonaba's Jumper? https://github.com/Yonaba/Jumper Stating which library you are using would be helpful. You need to create and provide a callback function that will return simple 0 (wall)/1 (path) based on walkability, e.g.: function isWalkable(sector) if sector=='path' then ret...
by dusoft
Sun Dec 31, 2023 10:17 am
Forum: General
Topic: New User / Game Idea Help
Replies: 5
Views: 23569

Re: New User / Game Idea Help

You can check an input library good for you here: https://github.com/xiejiangzhi/input But basically you can just use this function and add entered characters to a stack: https://love2d.org/wiki/love.textinput You can also look for some basic text parsers to help you with tokenization, but really ol...
by dusoft
Thu Dec 28, 2023 6:02 pm
Forum: Games and Creations
Topic: Started My Very First Love2d Game
Replies: 25
Views: 281523

Re: Started My Very First Love2d Game

Dragging a line is just a way of showing that selection is in progress. But I should have mentioned that. Soon I'll make a readme that can be updated as progress is made. I meant having an option to drag a line from one planet to another as an alternative to clicking first and clicking second. I tr...
by dusoft
Thu Dec 28, 2023 3:42 pm
Forum: Games and Creations
Topic: Started My Very First Love2d Game
Replies: 25
Views: 281523

Re: Started My Very First Love2d Game

So maybe I should just zip the files and not the folder? I'll try that. Okay done. Thanks Very simple space game indeed. It took me a minute to understand what a player should be doing. Dragging a line would help in addition to clicks. Also it's not clear what the starting planet is and also why in...
by dusoft
Thu Dec 28, 2023 11:04 am
Forum: Games and Creations
Topic: Started My Very First Love2d Game
Replies: 25
Views: 281523

Re: Started My Very First Love2d Game

Probably incorrectly packaged: Error [love "boot.lua"]:321: No code to run Your game might be packaged incorrectly. Make sure main.lua is at the top level of the zip. Traceback [love "callbacks.lua"]:228: in function 'handler' [C]: in function 'error' [C]: in function 'xpcall' [C...
by dusoft
Sun Dec 24, 2023 12:48 pm
Forum: General
Topic: [Just for fun] Roast my code.
Replies: 14
Views: 233578

Re: [Just for fun] Roast my code.

He roasted you well. All the good, basic pointers to improve your code. Just read some tutorial about code standards. Also lots of ifs in loops, maybe some could be replaced by recursive functions, but I am lazy to check in detail, sorry. Anyway, the code is bit overcomplicated and difficult to read...
by dusoft
Sun Dec 24, 2023 12:47 pm
Forum: Support and Development
Topic: How to make a main menu using HUMP?
Replies: 3
Views: 1029

Re: How to make a main menu using HUMP?

You don't specify which part of the hump lib you are using for your menu. It does not really make sense to use camera for menu. Although it's possible to create it that way, it's non standard at the best. Check the UI libs that might help you laying out a menu: https://github.com/love2d-community/a...