Search found 248 matches

by D0NM
Sun Sep 20, 2020 5:44 pm
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 207
Views: 261049

Re: Love.js - A Direct Emscripten Port

deleted: the reported problem in my post doesn't exist
by D0NM
Sun Sep 13, 2020 7:44 am
Forum: Ports
Topic: Love.js - A Direct Emscripten Port
Replies: 207
Views: 261049

Re: Love.js - A Direct Emscripten Port

Dear friends!
This lovejs is such a cool think
It should be way more popular. Now trying to see where does our Zabuyaki stop working with lovejs.
by D0NM
Sat Sep 05, 2020 6:16 pm
Forum: Libraries and Tools
Topic: turtle.lua - Drawing library
Replies: 16
Views: 21030

Re: turtle.lua - Drawing library

It looks so cool.

I've made about video 20 lessons about Lua + Turtle GFX.
I used the turtle from ZeroBrane Studio edu pack.
http://notebook.kulchenko.com/education ... th-turtles
by D0NM
Sat Jun 20, 2020 6:43 pm
Forum: Support and Development
Topic: OpenGL error after updating windows
Replies: 5
Views: 3772

Re: OpenGL error after updating windows

FloatingBanana wrote: Sat May 30, 2020 8:29 pm I'm using a desktop pc with an integrated GPU only (Intel g45/g43 express chipset)
Try to use this driver installer. instead of shady driver booster
https://sdi-tool.org/
by D0NM
Sat Jun 20, 2020 6:33 pm
Forum: Support and Development
Topic: Can I use spritesheets with löve
Replies: 5
Views: 2345

Re: Can I use spritesheets with löve

Can I use spritesheets with löve ? I hadn't found anything in the docs :cry: This nifty tool could help u to obtain sprites quads (regions) from the spritesheet and generate a ready to use .lua file https://github.com/25A0/Quadtastic https://raw.githubusercontent.com/25A0/Quadtastic/master/screensh...
by D0NM
Sat May 23, 2020 6:26 pm
Forum: Support and Development
Topic: Different Controller GUID for different LOVE versions?
Replies: 4
Views: 2529

Re: Different Controller GUID for different LOVE versions?

In LOVE 0.10 was used older version of the SDL gamepads DB. (which is not supported by that open source gamepads DB) In LOVE2D 11.x is used this one 'Game Controller DB for SDL in 2.0.10 format' https://github.com/gabomdq/SDL_GameControllerDB The GUIDS were changed. Even some buttons mappings were c...
by D0NM
Sat May 23, 2020 6:09 pm
Forum: Support and Development
Topic: 2 gamepad issue
Replies: 5
Views: 3497

3 gamepads issue ))

fyi there is an open source DB of gamepad mappings # Game Controller DB for SDL in 2.0.10 format # Source: https://github.com/gabomdq/SDL_GameControllerDB To load the DB use this function: love.joystick.loadGamepadMappings( "somePAth/gamecontrollerdb.txt" ) --------------------- back to th...
by D0NM
Sat May 23, 2020 5:58 pm
Forum: Games and Creations
Topic: Love Not Recognizing Gamepad
Replies: 2
Views: 5419

Re: Love Not Recognizing Gamepad

hi! To have more supported gamepads you might like to use this DB.
# Game Controller DB for SDL in 2.0.10 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB

To load the DB use this function:

Code: Select all

love.joystick.loadGamepadMappings( "somePAth/gamecontrollerdb.txt" )
by D0NM
Thu May 21, 2020 8:08 am
Forum: Libraries and Tools
Topic: Arson - your companion for json,lua
Replies: 2
Views: 5402

Re: Arson - your companion for json,lua

Way to go!
It could be a big help.
by D0NM
Wed May 20, 2020 9:42 pm
Forum: Support and Development
Topic: Indexed 16 colour palette simulation?
Replies: 24
Views: 11179

Re: Indexed 16 colour palette simulation?

The basic concept coMes from ancient times...
It comes from images with some palette.

In Zabuyaki we basically have many INDEXED palettes per every character spritresheet.

I do not like this idea in context of our project.
It suits to Pico-8 alike stuff to rise the limits. I love it in such case.