Search found 363 matches
- Mon Jun 15, 2009 8:05 am
- Forum: Libraries and Tools
- Topic: Jäger - A Point and Click Framework
- Replies: 4
- Views: 7296
Re: Jäger - A Point and Click Framework
I love first-person adventure games, but you must beware of the utter lack of quality that is attached to this idea: http://www.adventuremaker.com/ I'm not sure why, but because Myst was so good people think that they can just slap together any-old static images and have a cohesive and enthralling a...
- Sun Jun 14, 2009 11:40 pm
- Forum: General
- Topic: Slipfeed (once again)
- Replies: 4
- Views: 3156
Re: Slipfeed (once again)
So you're actually going to use it? Huh? Yes?osgeld wrote:yea i remember this from way back, it looks quite good, and has grabbed my attention now
- Sun Jun 14, 2009 8:25 pm
- Forum: General
- Topic: Slipfeed (once again)
- Replies: 4
- Views: 3156
Slipfeed (once again)
Slipfeed (http://slipfeed.com), my pet project and the main reason why I haven't been very active with LÖVE in the past year has come with a new version and I welcome all of you to come take a look. For the uninitiated: Slipfeed is a community for developers/playahs of indie games and has been aroun...
- Sun Jun 14, 2009 3:40 pm
- Forum: Libraries and Tools
- Topic: An idea: Löve me
- Replies: 21
- Views: 6702
Re: An idea: Löve me
How about "Hot-n-Steamy"? A program that connects to a p2p network of distributed LÖVE games where you can browse the different projects available on other people's computers and share your own. You would be able to download whichever ones you want and play them to your hearts content alon...
- Sun Jun 14, 2009 3:20 pm
- Forum: Support and Development
- Topic: Documentation(love0.5.0) about love.graphics.newFont use
- Replies: 3
- Views: 2518
Re: Documentation(love0.5.0) about love.graphics.newFont use
We should probably make a reference to the default_font variable (which is a number, btw ), but the documentation will hopefully be improved when the new version rolls around.
- Fri Jun 12, 2009 10:17 pm
- Forum: Games and Creations
- Topic: Inventory Tetris
- Replies: 4
- Views: 6617
Re: Inventory Tetris
I would suggest only having the salesman say "Thank You" when you get a complete Tetris (that would be when you clear 4 lines). Otherwise it would just get annoying. Also, maybe you could surround the blocks with a faint outline (perhaps only after they've been placed down) so as to ease t...
- Mon May 11, 2009 1:24 am
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 53479
Re: DEVötiön IDE (Now available for Download!)
You and your damned ponies... jeez 8-)Robin wrote:For the other: please disregard above discussion. It's nonsense. We don't know anything about regexes in C#. Look over there! Ponies! *runs off while everybody looks the other way*
- Sun May 10, 2009 1:34 pm
- Forum: Libraries and Tools
- Topic: DEVötiön IDE (Now available for Download!)
- Replies: 50
- Views: 53479
Re: DEVötiön IDE (Now available for Download!)
Does C# have regular expressions? If so, the check should probably be "(nonalphanumeric)if(nonalphanumeric)" (with (nonalphanumeric) replaced with the right escape code.) If not, how about looking for " if " (but \n and \t have to be replaced by " " in a temporary stri...
- Sun May 10, 2009 1:16 pm
- Forum: General
- Topic: Uniform GUI API?
- Replies: 9
- Views: 6172
Re: Uniform GUI API?
I think that this would just become problematic. Creating a single API structure that all GUIs must follow will only serve to stifle the potentials of the various libraries and in the end people will just circumvent the API because it doesn't serve their needs (like: "hai gys, i made this new G...
- Tue Apr 14, 2009 6:18 am
- Forum: Support and Development
- Topic: using continue
- Replies: 17
- Views: 12951
Re: using continue
[Moved to support]