Search found 85 matches
- Tue Jul 23, 2013 9:20 pm
- Forum: Support and Development
- Topic: [Pixelshader] extern arrays
- Replies: 4
- Views: 3553
Re: [Pixelshader] extern arrays
Until OpenGL 4.3 the array size used to be fixed. Now we can use shader storage buffer objects which get rid of the problem in a way.
- Sat Jul 20, 2013 5:10 pm
- Forum: Support and Development
- Topic: box2d + collision + object destruction + memory issues
- Replies: 3
- Views: 1709
Re: box2d + collision + object destruction + memory issues
Before I can help could please explain why every frame your game consumes more memory?
- Sat Jul 20, 2013 4:42 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 522843
Re: Share a Shader!
Too many lines of code for a quick debugging session
- Thu Jul 18, 2013 9:59 am
- Forum: Support and Development
- Topic: Create a message box without using libraries by others
- Replies: 6
- Views: 4095
Re: Create a message box without using libraries by others
With very little fiddling I have managed to allow printing letters one by one by a custom delta.
Lua is such a nice thing
Check it out
Lua is such a nice thing
Check it out
- Wed Jul 17, 2013 6:46 am
- Forum: Games and Creations
- Topic: The Nuclear USSR [Version 7]
- Replies: 75
- Views: 20094
Re: The Nuclear USSR [Open Beta]
It's "On behalf" not "on behave"
- Tue Jul 16, 2013 9:16 am
- Forum: Support and Development
- Topic: Linking DLL modules
- Replies: 5
- Views: 4590
Re: Linking DLL modules
You just need to get straight what kind of linking you wish to use. If you get an error stating that a certain DLL was not found, just build everything as static.
- Sun Jul 14, 2013 1:11 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 18984
Re: My 4KB Hypnotic Thing, wanna share yours ?
Just change 16 to 16.0
- Sat Jul 13, 2013 7:16 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 18984
Re: My 4KB Hypnotic Thing, wanna share yours ?
I must have omitted the "extern S", my bad. When you are doing arythemtic operations in C or C++ if you'd divide int by a float (f.i) 4/2,5 , the int gets promoted by default to a float, so you'd get 4,0/2,5 . Same goes for shaders using Nvidia drivers. AMD is different. The shader won't c...
- Fri Jul 12, 2013 10:49 pm
- Forum: Libraries and Tools
- Topic: My 4KB Hypnotic Thing, wanna share yours ?
- Replies: 41
- Views: 18984
Re: My 4KB Hypnotic Thing, wanna share yours ?
Your example won't work on AMD cards as AMD drivers are extremly picky when it comes to casting from int to float. I assume you are using an nvidia card and haven't experienced the problem.Ref wrote:Can't come up with anything here.
Just spinning my wheels.
FTFY.
- Sat Jul 06, 2013 6:46 pm
- Forum: Support and Development
- Topic: [SOLVED] How to do this visual effect?
- Replies: 16
- Views: 10009
Re: [Question] How to do this visual effect?
Instead of preaching generic and useless info I will try to get to the core. Draw every frame to canvas, send canvas to a shader. Since Love2d doesn't provide a straight-forward access to Vertex Shader you can use the Fragment Shader called "Effect" in Love2d. In this very effect, use func...