Search found 1938 matches
- Sat Jun 23, 2018 12:14 pm
- Forum: Support and Development
- Topic: Issue with loading levels [solved]
- Replies: 10
- Views: 7438
Re: Issue with loading levels (read for more info)
You can't *save* to a file inside a .love file. there's got to be some way, it can get the textures fine using love.graphics.newImage(), so it is possible, I just need to figure out how newImage, like any other constructor reads data; that is indeed possible. the fact that it can access parts of a ...
- Tue Jun 19, 2018 1:40 pm
- Forum: Support and Development
- Topic: a glitch when drawing lines in Love 2D
- Replies: 2
- Views: 2401
Re: a glitch when drawing lines in Love 2D
Try using love.graphics.setLineJoin("bevel") before drawing those lines to see if it fixes the issue. Could you share a .love file anyway, to see if it's reproducible on other systems? I do remember having a similar issue.
- Mon Jun 18, 2018 4:03 pm
- Forum: Support and Development
- Topic: Prevent freezing while working with large files?
- Replies: 28
- Views: 19595
Re: Prevent freezing while working with large files?
The arguments will be received as vararg. For example:
main.lua:
thread.lua:
main.lua:
Code: Select all
thread = love.thread.newThread("thread.lua")
thread:start("foo", "bar", 4200)
Code: Select all
local user, pass, port = ...
print(user, pass, port) -- this will print foo bar 4200
- Mon Jun 18, 2018 6:47 am
- Forum: General
- Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
- Replies: 17
- Views: 13036
Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?
I think you edited the wrong post
- Thu Jun 14, 2018 9:21 pm
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1001756
Re: Avatars: OBEY!
Don't question. Obey.
- Thu Jun 14, 2018 3:31 pm
- Forum: General
- Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
- Replies: 17
- Views: 13036
Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?
I guess you could try building LÖVE without stripping the debug symbols (add a "-g" flag to g++ iirc? You'll possibly have to edit the makefile), then debug LÖVE on the device it segfaults on by running "gdb love" and getting a backtrace when it segfaults; I'm afraid I can't be m...
- Thu Jun 14, 2018 3:08 pm
- Forum: General
- Topic: Could LÖVE run on a Raspberry Pi 2B WITH x11?
- Replies: 17
- Views: 13036
Re: Could LÖVE run on a Raspberry Pi 2B WITH x11?
Try setting the LOVE_GRAPHICS_USE_OPENGLES environment variable to 1 before launching LÖVE; that should be all there is to it.
- Wed Jun 13, 2018 6:56 pm
- Forum: Support and Development
- Topic: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
- Replies: 6
- Views: 4802
Re: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
LÖVE, by itself, won't ever try to write in the game archive (even when it's a folder and not an archive), but it will read from both there and the save directory, with the latter coming first. You can only write stuff to the save directory, and that includes creating directories.
- Tue Jun 12, 2018 9:20 pm
- Forum: Games and Creations
- Topic: Windows XP Minesweeper clone
- Replies: 4
- Views: 7012
Re: Windows XP Minesweeper clone
I noticed the exact same thing, which should also work when the mousewheel is pressed, so I decided to try and code it myself. You didn't include a license so I may not be allowed to do this, so I hope you won't mind.
- Tue Jun 12, 2018 5:58 pm
- Forum: Support and Development
- Topic: How to remove an item that is picked up?
- Replies: 6
- Views: 4337
Re: How to remove an item that is picked up?
Nope, was a bot. Its signature was some indian website coding thing and it has a few (six) unapproved posts because most just don't make sense.