Search found 222 matches

by darkfrei
Sun May 02, 2021 7:46 pm
Forum: Games and Creations
Topic: Sierpinski triangle
Replies: 1
Views: 797

Sierpinski triangle

Hi all!

Here is my try to make the Sierpinski Triangle.
by darkfrei
Sun May 02, 2021 5:39 pm
Forum: Games and Creations
Topic: Particle collisions (with cache)
Replies: 2
Views: 1148

Re: [WIP] Particle collisions (with cache)

The last version, all collisions work as expected.

Here can be better static resolution: move circles back to the collision, calculate the rest dt and move particles in the new direction. Same as continuous collision detection.
by darkfrei
Thu Apr 29, 2021 9:35 am
Forum: General
Topic: [SOLVED] with making an OLD project work again
Replies: 8
Views: 1230

Re: [SOLVED] with making an OLD project work again

Note that love.math.random(255)/256 never gives 0 or 1.

Maybe you are need love.math.random(0, 255)/255 instead.
by darkfrei
Thu Apr 29, 2021 8:56 am
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 1135

Re: Pixilated circle

Setting the default filter to nearest does not affect already created textures even if you do it in every frame. The correct solution was posted already, you just need to read more carefully. You are right, thanks! function love.load() scale = 32 width, height = love.graphics.getDimensions( ) canva...
by darkfrei
Thu Apr 29, 2021 8:10 am
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 1135

Re: Pixilated circle

I've made "nearest" and "rough", but this result is totally not what I've expected. function love.load() width, height = love.graphics.getDimensions( ) scale = 32 circle = {x=0.5, y=0.5, d=2} buffer = 0.5 buffer_limit = buffer canvas = love.graphics.newCanvas(width/scale, height/...
by darkfrei
Wed Apr 28, 2021 8:22 pm
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 1135

Re: Pixilated circle

I want something like that
Image

And I think that's possible to do it just with love.graphics.circle and than scale this picture up, where one pixel of original circle will be shown as 2x2 pixels square or 3x3 pixels square.
by darkfrei
Wed Apr 28, 2021 4:25 pm
Forum: Support and Development
Topic: Pixilated circle
Replies: 9
Views: 1135

Pixilated circle

Hi!

How I can make a circle that is one pixel wide and than scaled up?

I've tried with and without canvas, but pixel edges are not sharp.
by darkfrei
Mon Apr 26, 2021 3:03 pm
Forum: General
Topic: [SOLVED] with making an OLD project work again
Replies: 8
Views: 1230

Re: [HELP] with making an OLD project work again

What is love.math.random and different with math.random?
by darkfrei
Mon Apr 26, 2021 1:44 pm
Forum: Support and Development
Topic: Require Help! - bad argument to pairs (table expected, got nil)
Replies: 4
Views: 971

Re: Require Help! - bad argument to pairs (table expected, got nil)

Trying to make a script that moves a projectile across the screen when I hit 'r' on my keyboard function love.load() projectiles = {} width, height = love.graphics.getDimensions( ) for i = 1, 100 do local projectile = {} projectile.x = math.random(width) projectile.y = math.random(height) projectil...
by darkfrei
Mon Apr 26, 2021 8:47 am
Forum: General
Topic: Favourite unique games
Replies: 12
Views: 2800

Re: Favourite unique games

This reminds me of another one of mine( I have many "one of mines" ), RimWorld. It has an AI that creates procedural generated story that controls the tempo of the game. (It also has good NPC ai). I like RimWorld, but it needs too much time to play it. The first try of Factorio was about ...