Search found 3544 matches
- Mon Sep 24, 2018 6:15 pm
- Forum: Support and Development
- Topic: HTTPS (SSL/TLS) requests
- Replies: 2
- Views: 2594
Re: HTTPS (SSL/TLS) requests
Not without the luasec binary module, to my knowledge. viewtopic.php?f=4&t=85389
- Mon Sep 24, 2018 10:35 am
- Forum: Support and Development
- Topic: Sample average of multiple canvases.
- Replies: 3
- Views: 3310
Re: Sample average of multiple canvases.
You're welcome! After reviewing the blend formulas, I've noticed that you don't even need the canvas (maybe you need it anyway for other operations, but for just the averaging it's not necessary): love.graphics.setBlenderMode("alpha", "alphamultiply") love.graphics.setColor(1, 1,...
- Sun Sep 23, 2018 7:59 pm
- Forum: Support and Development
- Topic: Sample average of multiple canvases.
- Replies: 3
- Views: 3310
Re: Sample average of multiple canvases.
You don't need a shader. If you have say 6 images to average, you can use this: -- Prepare the canvas and draw mode love.graphics.setCanvas(averageCanvas) love.graphics.clear(0, 0, 0, 0) love.graphics.setBlenderMode("alpha", "alphamultiply") -- Draw the images, each with an alpha...
- Sat Sep 22, 2018 1:12 pm
- Forum: Support and Development
- Topic: Help with FPS capped at 20 for Love2D.
- Replies: 3
- Views: 2323
Re: Help with FPS capped at 20 for Love2D.
How many FPS do you get when you disable vsync?
Code: Select all
love.window.setMode(love.graphics.getWidth(), love.graphics.getHeight(), {vsync = false})
- Sat Sep 22, 2018 1:01 pm
- Forum: Support and Development
- Topic: Can I not use dt in local calculations? What is a table value?
- Replies: 2
- Views: 1849
Re: Can I not use dt in local calculations? What is a table value?
Hello, welcome to the forums. The problem here is that you're using colon syntax to call knight:move(dt), which is OK, but you're not using it nor adding the implicit 'self' argument when declaring the function. Take into account that this syntax: table:method(params) is equivalent to this: table.me...
- Fri Sep 21, 2018 11:19 am
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 613328
Re: Offline LÖVE documentation for download
You probably meant to add --page-requisites
The problem with that method is that, in order to keep it updated, it needs to be fully re-downloaded every time.
The problem with that method is that, in order to keep it updated, it needs to be fully re-downloaded every time.
- Wed Sep 19, 2018 9:57 pm
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4338
Re: GLSL unsigned integers not supported in last version ?
"#version" is not directly supported by Löve. I imagine that the main reason is that it needs to be placed at the very beginning, but Löve needs to add code before that, and the code it needs to add may depend on the version. "#pragma language glsl3" is for Löve 11.1 only. It mak...
- Wed Sep 19, 2018 2:45 pm
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4338
Re: GLSL unsigned integers not supported in last version ?
Really? It works fine for me after that change. I've attached it.
- Wed Sep 19, 2018 2:22 pm
- Forum: Games and Creations
- Topic: Wÿld Ünÿcÿrns - A music-based shooterlike game made for music game jam 2018
- Replies: 5
- Views: 4622
Re: Wÿld Ünÿcÿrns - A music-based shooterlike game made for music game jam 2018
Cool game! I had to make a little adjustment to make it work. --- main_game.lua.orig 2018-09-17 23:40:04.000000000 +0200 +++ main_game.lua 2018-09-19 16:18:21.180301615 +0200 @@ -50,7 +50,7 @@ float amount = sqrt(x*x+y*y); // /sqrt(2) amount = amount * amount * amount * amount * amount * amount; flo...
- Tue Sep 18, 2018 10:24 pm
- Forum: General
- Topic: GLSL unsigned integers not supported in last version ?
- Replies: 6
- Views: 4338
Re: GLSL unsigned integers not supported in last version ?
Try adding this line at the top of the shader:
Code: Select all
#pragma language glsl3