looks same...MadByte wrote:I cant help you directly but I would like to refer to a great website made by santos:
http://santos.nfshost.com/love.html
Here is the offline version, this one should work
Search found 26 matches
- Tue Sep 15, 2015 9:02 pm
- Forum: Support and Development
- Topic: about the offline documentation
- Replies: 7
- Views: 4387
Re: about the offline documentation
- Tue Sep 15, 2015 7:34 pm
- Forum: Support and Development
- Topic: about the offline documentation
- Replies: 7
- Views: 4387
Re: about the offline documentation
i only unzipped the file and i opened in google chrome, the pages looks same in the computer of my brother, so, isn't my pcRobin wrote:Looks like the CSS is missing. Did you copy that along with the HTML?
- Tue Sep 15, 2015 4:11 pm
- Forum: Support and Development
- Topic: about the offline documentation
- Replies: 7
- Views: 4387
about the offline documentation
after changing my computer to other, the documentation looked same as the online, but now look like this
- Sat Sep 12, 2015 10:36 pm
- Forum: Support and Development
- Topic: how i collide with other rectangle/circle/sprite
- Replies: 6
- Views: 2005
Re: how i collide with other rectangle/circle/sprite
Or you can just make it easy and understandable: -- my collision function, you can just copy and paste it in function collision(x1, y1, width1, height1, x2, y2, width2, height2) if x2 + width2 > x1 and x2 < x1 + width1 then if y2 + height2 > y1 and y2 < y1 + height1 then return true end end return ...
- Sat Sep 12, 2015 4:17 am
- Forum: Support and Development
- Topic: how i get the x, y, width, height of something draw
- Replies: 2
- Views: 3030
how i get the x, y, width, height of something draw
if i draw in the main.lua a rectangle, like this
i can get something like the x, y position or width and height with a function or something in love?
Code: Select all
player = love.graphics.rectangle('fill', x, y, 32, 32)
- Sat Sep 12, 2015 2:40 am
- Forum: Support and Development
- Topic: how i collide with other rectangle/circle/sprite
- Replies: 6
- Views: 2005
Re: how i collide with other rectangle/circle/sprite
Something more easy and efficient?
- Thu Sep 10, 2015 5:45 am
- Forum: Support and Development
- Topic: how i collide with other rectangle/circle/sprite
- Replies: 6
- Views: 2005
how i collide with other rectangle/circle/sprite
i'm searching and i don't found this, i only founded this and i don't know how works function CheckCollision(x1,y1,w1,h1, x2,y2,w2,h2) return x1 < x2+w2 and x2 < x1+w1 and y1 < y2+h2 and y2 < y1+h1 end how i can use that with an if statement and a object who moves all the time(ball of pong), EDIT: n...
- Thu Sep 10, 2015 5:39 am
- Forum: Support and Development
- Topic: Sublime text love2d build
- Replies: 2
- Views: 3111
Sublime text love2d build
i want to build from sublime text 2 and i get this 'C:/Program' is not recognized as an internal or external command, operable program or batch file. [Finished in 0.2s with exit code 1] using this code { "selector": "source.lua", "cmd": ["C:/Program Files/LOVE/love...
- Tue Sep 08, 2015 11:38 pm
- Forum: Support and Development
- Topic: I Create a LOVE IDE With autocomplete
- Replies: 33
- Views: 14295
Re: I Create a LOVE IDE With autocomplete
nice man, i have waiting so much time something like this, you need to develop an erase system for the spaces maked by the tab key
- Sun May 31, 2015 3:05 am
- Forum: Support and Development
- Topic: How i delete and create a new object
- Replies: 11
- Views: 8772
Re: How i delete and create a new object
to create only 1 object and delete i need to do the same method or not?Robin wrote:The link to the next part is broken and should be http://www.headchant.com/2010/12/31/lov ... 2-pew-pew/