Search found 3441 matches
- Thu Dec 24, 2015 11:59 am
- Forum: Libraries and Tools
- Topic: [libs] EJew's library pile. New: replays & playlists
- Replies: 7
- Views: 9375
Re: [libs] EJew's library pile. New: replays & playlists
I'm gonna love the heck out of the mmlplayer, thanks!
- Wed Dec 23, 2015 10:15 am
- Forum: Support and Development
- Topic: Switching gamestates with HUMP
- Replies: 3
- Views: 1707
Re: Switching gamestates with HUMP
In your intro:mousepressed function you're comparing the mouse button to "1", or the string representation of the number one, so Gamestate.switch is never called. A bit of clarification, with löve 0.9.x, you need to use mouseconstants, like "l" (lowercase L) like you do in menu:...
- Tue Dec 22, 2015 8:20 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79563
Re: LÖVE 0.10.0 released
Congrats on releasing 0.10.0! Hyped to use the new stuff.
- Tue Dec 22, 2015 1:13 am
- Forum: Support and Development
- Topic: Several Game files
- Replies: 8
- Views: 5010
Re: Several Game files
I think OP was talking about require(). To organize your game files into different modules, you can just put a require('yourModuleName') at the top of your main.lua and it will carry over all your global variables/functions to main.lua as if it were all one file. When you require() a lua file, don'...
- Mon Dec 21, 2015 2:24 pm
- Forum: Support and Development
- Topic: attempt to call global 'require'
- Replies: 4
- Views: 2249
Re: attempt to call global 'require'
You tag your own opening post as [SOLVED] then.
- Sun Dec 20, 2015 4:15 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10582
Re: Requesting 1.0.0 instead of 0.10.0
Believe me, i intend to!Murii wrote:You really dont want to mess around with audio and openal!zorg wrote:And an expanded (better) audio API in generalbobbyjones wrote:Love can't become 1.0 until is has HTTPS and microphone support lol.
- Sat Dec 19, 2015 5:34 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10582
Re: Requesting 1.0.0 instead of 0.10.0
And an expanded (better) audio API in general :3 I definitely want this, but I'm not very good at designing audio APIs. Suggestions are welcome! My suggestion is: make love.audio maintain a "pool" of "currently playing sources", and make .play() create (and return) one of those ...
- Fri Dec 18, 2015 3:01 pm
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10582
Re: Requesting 1.0.0 instead of 0.10.0
And an expanded (better) audio API in generalbobbyjones wrote:Love can't become 1.0 until is has HTTPS and microphone support lol.
- Fri Dec 18, 2015 2:25 pm
- Forum: General
- Topic: A release date for 0.10.0 ?
- Replies: 8
- Views: 2174
Re: A release date for 0.10.0 ?
Will the 0.10 no-game screen have procedurally generated background music?
And why not?
And how about if i can squeeze that into relatively small and self-contained code without any additional libs, and the tune(s) not being too distracting or nagging?
And why not?
And how about if i can squeeze that into relatively small and self-contained code without any additional libs, and the tune(s) not being too distracting or nagging?
- Thu Dec 17, 2015 8:02 pm
- Forum: General
- Topic: Zip and the executable file
- Replies: 5
- Views: 2514
Re: Zip and the executable file
Then you want this , specifically the "Creating a Windows Executable" part. Edit: To answer your question even more deeply, windows executables have headers, meaning the start of the file is what matters when you execute it, and zip archives have footers, meaning the most relevant stuff is...