Search found 30 matches

by Lord Tim
Sun Nov 23, 2008 5:28 pm
Forum: Support and Development
Topic: Transparency issues
Replies: 8
Views: 9438

Re: Transparency issues

Cool, thanks for that.

I had already tried out the optimize setting before, but yeah, doesn't fix the problem.

Is there a better way to add the transparency to images? I'm a bit new at that, and the index option seemed the easiest.
by Lord Tim
Sun Nov 23, 2008 5:28 am
Forum: Support and Development
Topic: Transparency issues
Replies: 8
Views: 9438

Transparency issues

Hello, all. I've been working on my latest game in none other than the wonderous Löve, and I've come across a strange glitch. Some of my sprites have thin magenta borders around them, while other do not. I am using magenta as the transparency color, but the other parts that are magenta are transpare...
by Lord Tim
Sat Nov 22, 2008 11:19 pm
Forum: General
Topic: Community Ideas
Replies: 23
Views: 20732

Re: Community Ideas

by Lord Tim
Sat Nov 22, 2008 9:30 pm
Forum: General
Topic: Community Ideas
Replies: 23
Views: 20732

Re: Community Ideas

I've seen this a couple of places, and maybe it doesn't work as well in this context, but you could have a page that lists all the prospective additions to Löve, and people can vote on what they want the most, or add to the list. That way you'll be able to see what to work on first and get more ideas.
by Lord Tim
Sat Nov 15, 2008 7:54 pm
Forum: Support and Development
Topic: Collision and destroy problems
Replies: 22
Views: 7410

Re: Collision and destroy problems

GetType generates an error, but using type() says that it's still a userdata. This is a RevoluteJoint specifically, and getSpeed/getAngle works. As well as setting limits.
by Lord Tim
Sat Nov 15, 2008 1:39 am
Forum: Support and Development
Topic: Collision and destroy problems
Replies: 0
Views: 3182

Collision and destroy problems

Well, this is odd. If I have the parenthesis on like so: player.joint:setCollideConnected(false) It gives me the nil value error. Specifically, [string "objfactory.lua"]:64: attempt to call method 'setCollideConnected' (a nil value) But if I use it without the parenthesis: player.joint:set...
by Lord Tim
Wed Nov 12, 2008 3:36 am
Forum: Support and Development
Topic: Collision and destroy problems
Replies: 22
Views: 7410

Re: Collision and destroy problems

I'm not sure if this was related to destroy() not working, but getCollideConnected() and setCollideConnected(collide) for joints do not seem to be working at all. Saying it's a nil value.
by Lord Tim
Thu Oct 23, 2008 3:19 am
Forum: Support and Development
Topic: Drawing images unaffected by setColor
Replies: 19
Views: 10477

Re: Drawing images unaffected by setColor

I'm pretty sure this does work. Have you tried using love.graphics.setColorMode( love.color_modulate )? Use "love.color_normal" to set it back to normal.

http://love2d.org/docs/love_graphics_se ... ode_1.html
by Lord Tim
Thu Oct 23, 2008 3:14 am
Forum: General
Topic: spreading more löve
Replies: 11
Views: 6855

Re: spreading more löve

Sort of on this topic, what is the possibility of getting Löve on an iPhone or iPod Touch? It's pretty powerful, and I'm sure could run it. Are there any technical reasons it couldn't be done?
by Lord Tim
Sat Oct 18, 2008 12:49 am
Forum: General
Topic: Box2D Note
Replies: 18
Views: 13271

Re: Box2D Note

Does this only affect stuff when you use "setMassFromShapes( )"? Couldn't you manually set the mass of objects to work correctly?