Search found 52 matches
- Thu Apr 05, 2012 5:16 pm
- Forum: Support and Development
- Topic: Love 0.8 Full screen mode breaking getX()?
- Replies: 4
- Views: 1272
Re: Love 0.8 Full screen mode breaking getX()?
Aha, love.event.pump(), Thanks! You should put that in the wiki for mouse.setVisible.
- Thu Apr 05, 2012 4:29 pm
- Forum: Support and Development
- Topic: Love 0.8 Full screen mode breaking getX()?
- Replies: 4
- Views: 1272
Re: Love 0.8 Full screen mode breaking getX()?
I'm getting it on windows 7, mouse jumps to the middle of the screen when you set the cursor to visible. I've worked around it by drawing the cursor manually all the time instead.
- Thu Apr 05, 2012 3:53 pm
- Forum: Support and Development
- Topic: High processor usage drawing forms on mouse position
- Replies: 8
- Views: 4221
Re: High processor usage drawing forms on mouse position
Is that all the code there is? Perhaps the problem is somewhere else?
- Thu Apr 05, 2012 12:07 pm
- Forum: Support and Development
- Topic: Love 0.8 Full screen mode breaking getX()?
- Replies: 4
- Views: 1272
Love 0.8 Full screen mode breaking getX()?
Am I doing something wrong or does love.mouse.getX() and love.mouse.getY() get the wrong values when in full screen mode? I switch between a custom cursor and the default cursor, in windowed mode getX and getY get the correct coordinates but in full screen mode it seems to be offset by around 200 pi...
- Thu Apr 05, 2012 9:34 am
- Forum: Support and Development
- Topic: Music not working & cannot place squares
- Replies: 19
- Views: 13241
Re: Music not working & cannot place squares
It doesn't work because you are calling love.graphics.draw from mousepressed. objects={} objects.rectangles={} function love.draw() for i,v in ipairs(objects.rectangles) do --we loop through every entry in the objects.rectangle table love.graphics.rectangle("line", 10, 10, v[1], v[2]) --dr...
- Tue Apr 03, 2012 4:09 pm
- Forum: Games and Creations
- Topic: Zipperippers Showcase
- Replies: 60
- Views: 35812
Re: Zipperippers Showcase
http://www.box2d.org/manual.html#_Toc258082972 is a good resource. I think what you did is correct, you have to destroy the fixture instead of the shape in 0.8.0 and if you destroy the body you don't have to destroy the fixture seperatedly.
- Tue Apr 03, 2012 10:38 am
- Forum: Support and Development
- Topic: question about LOVE objects (userdata like “source” or “ima
- Replies: 4
- Views: 1712
Re: question about LOVE objects (userdata like “source” or
Lua handles garbage collection for you, as long as nothing refers to the object it will get erased automatically. http://www.lua.org/manual/5.1/manual.html#2.10 I think its still probably a good idea to have a destroy() function for any classes you make which deletes itself from anything which refer...
- Tue Apr 03, 2012 10:22 am
- Forum: Libraries and Tools
- Topic: Bridge Building prototype 0.1
- Replies: 22
- Views: 15811
Re: Bridge Building prototype
It uses Love 0.80, you can download that at www.love2d.org/builds.
- Tue Apr 03, 2012 12:14 am
- Forum: Libraries and Tools
- Topic: Bridge Building prototype 0.1
- Replies: 22
- Views: 15811
Re: Bridge Building prototype
Oh, that's my fault, it takes some time to make and draw the map which goes down some way (P key turns off the lighting for now). Need to make a main screen and loading screen.
- Mon Apr 02, 2012 11:27 pm
- Forum: Libraries and Tools
- Topic: Bridge Building prototype 0.1
- Replies: 22
- Views: 15811
Re: Bridge Building prototype
I'll edit the post to include slightly more detailed instructions. I guess it's hard when my buttons aren't even very button like.