Search found 1014 matches
- Mon Oct 08, 2012 8:02 pm
- Forum: Support and Development
- Topic: LoveJIT 5.1 or 5.2?
- Replies: 2
- Views: 2439
LoveJIT 5.1 or 5.2?
Is LoveJIT based on Lua 5.1 or 5.2? I dont want to have mistakes at coding. Thanks in advice
- Mon Oct 08, 2012 7:58 pm
- Forum: Support and Development
- Topic: Where can I find LuaC.exe?
- Replies: 3
- Views: 2644
Where can I find LuaC.exe?
I cant find it at all and I really want it... (dont worry is not for a game or because I want to ofuscate my code) could yo give me a download link or so? that would be really great. Thanks in advice.
NOTE: Working with LOVE JIT 0.8.0 I think is LuaJIT version 2 or so.
NOTE: Working with LOVE JIT 0.8.0 I think is LuaJIT version 2 or so.
Re: GP2X F200
Oh thanks this would work maybe I can make some progress in it do you still have the code of this version?
- Tue Oct 02, 2012 2:23 am
- Forum: General
- Topic: Avatars: OBEY!
- Replies: 763
- Views: 1009209
Re: Avatars: OBEY!
The first time I came to the forum and read a post I didnt even notice about the avatars, my second post was this and then I noticed so I wasnt surprised :emo: still then its a crazy idea, a good tradition and also a good way to make new users feel part of the community so keep OBEYING! (Chuck order...
- Tue Oct 02, 2012 12:50 am
- Forum: Support and Development
- Topic: Help with external library inclusion
- Replies: 12
- Views: 8318
Re: Help with external library inclusion
Its an .EXE file that isnt an executabe file itself but a library (just like a lua library, but compiled into machine code)T-Bone wrote:I've never heard of universal dll:s. What are they compiled into? They can't be real binaries, can they?
- Mon Oct 01, 2012 3:18 pm
- Forum: A Whiff of Steam
- Topic: Project still alive??
- Replies: 20
- Views: 118586
Re: Project still alive??
I see no need for write completely new libs to "create a game in minutes". There are pretty well done libs out there, the only thing is if we need something that does not exists we have to write it. Yeah I know... I know it was just a bad idea... well soo something new mhh... dont know :d...
- Mon Oct 01, 2012 1:00 am
- Forum: Support and Development
- Topic: How to load a file from game directory
- Replies: 29
- Views: 10944
Re: How to load a file from game directory
Maybe in a future release the appdata folder could be changed to the game folder or maybe use both so if I ran MyGame.love with the t.indentity set to MYGAMEFOLDER I would have AppData/Roaming/LOVE/MYGAMEFOLDER and %Folder where my game is%/MYGAMEFOLDER and I could select between both of them Just a...
- Mon Oct 01, 2012 12:09 am
- Forum: A Whiff of Steam
- Topic: Project still alive??
- Replies: 20
- Views: 118586
Re: Project still alive??
Yeah thats right but also it has to be something new... Maybe a whole set of libraries where someone could create any type game in minutes or so... I dont know :ultrashocked: (Whiff of Steam was too specific I dont think that there where lot of people wanting to develop somethig that complex and str...
GP2X F200
Is the GP2X supported or just the Caanoo?
NOTE GP2X is the predecesor of GP2X Wiz the predecesor of the Caanoo
Also.. is there any documentation of the LOVE version used and which things can be used?
NOTE GP2X is the predecesor of GP2X Wiz the predecesor of the Caanoo
Also.. is there any documentation of the LOVE version used and which things can be used?
- Sun Sep 30, 2012 4:41 pm
- Forum: A Whiff of Steam
- Topic: Project still alive??
- Replies: 20
- Views: 118586
Re: Project still alive??
Im interested in a community project still then I dont have many ideas... What about a fighting game or something like that? (RPG, plaforms and puzzles are too common in this forums). Maybe we can combine two different type of games something like an RPG that uses a 2D fighting method to fight with ...