Search found 509 matches
- Sat Jul 29, 2023 5:44 pm
- Forum: Support and Development
- Topic: Sensor but with collision
- Replies: 11
- Views: 2341
Re: Sensor but with collision
So, to be more precise, in simplest situation, I need to have three entities - A, B, and W (wall), A and B collide with wall physically (bounce off, do not phase through it) and A and B need to be able to pass through each other with callbacks on, i.e. no collision but being able to detect if they ...
- Sat Jul 29, 2023 8:50 am
- Forum: Support and Development
- Topic: Sensor but with collision
- Replies: 11
- Views: 2341
Re: Sensor but with collision
I would recommend using love.physics that allows sensors. Sensors will still trigger onCollision callback, but won't affect physics, so you are all set. Sensors do not allow for any physical collisions, but they do call onCollision callbacks, I still need the option to make entities collide with wa...
- Fri Jul 28, 2023 7:49 am
- Forum: Support and Development
- Topic: Sensor but with collision
- Replies: 11
- Views: 2341
Re: Sensor but with collision
I would recommend using love.physics that allows sensors. Sensors will still trigger onCollision callback, but won't affect physics, so you are all set.
- Fri Jul 21, 2023 8:43 am
- Forum: General
- Topic: windfield doesn't detect sensor object collision?
- Replies: 5
- Views: 5669
Re: windfield doesn't detect sensor object collision?
I believe this should be posted under Support. Also windfield is 6 years old and even archived on Github, which is a good sign to never use it. You can try using breezefield instead: https://github.com/HDictus/breezefield Thanks dusoft, I try breezefield and sorry for wrong topic, I thought support...
- Thu Jul 20, 2023 9:25 pm
- Forum: Support and Development
- Topic: Isometric game: screen to world transformation
- Replies: 5
- Views: 1493
Re: Isometric game: screen to world transformation
Maybe check this engine's code for inspiration?
https://github.com/Sulunia/isomap-love2 ... 25-L247C25
https://github.com/Sulunia/isomap-love2 ... 25-L247C25
- Thu Jul 20, 2023 9:22 pm
- Forum: General
- Topic: windfield doesn't detect sensor object collision?
- Replies: 5
- Views: 5669
Re: windfield doesn't detect sensor object collision?
Hi guys I use windfield and I need two objects to pass through each other, so I made one object as sensor object using setSensor funcion but I found windfield doesn't detect sensor object collision! I used collider:enter() in update function to detect collision but it doesn't work, I used preSolve ...
- Tue Jul 18, 2023 8:08 pm
- Forum: Libraries and Tools
- Topic: Storylets and Love2d
- Replies: 38
- Views: 24604
Re: Storylets and Love2d
I like the same thing here (Conflict: Middle East) - newspaper headlines generated depending on the events:
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- Mon Jul 17, 2023 11:03 am
- Forum: Support and Development
- Topic: Black Screen
- Replies: 7
- Views: 2525
Re: Black Screen
- Sun Jul 16, 2023 1:44 pm
- Forum: Support and Development
- Topic: Black Screen
- Replies: 7
- Views: 2525
Re: Black Screen
hi i made this code. function love.draw() love.graphics.print("Hello World!", 0, 0) end already installed the newest version of love and have windows 11 and using this with visual studio code. i start the code like this. PS C:\Users\brotm> cd desktop PS C:\Users\brotm\desktop> love lovepr...
- Fri Jul 14, 2023 3:22 pm
- Forum: Support and Development
- Topic: [SOLVED]How can I check if remote socket is terminated?
- Replies: 4
- Views: 1504
Re: How can I check if remote socket is terminated?
Solved by adding small amount of code below to client side. Thank you for everyone who checked and tried to help. local result = client:send("Hi!\n") if result ~= nil then print("Send data to server: Hi! ") else print("Oops. Something happened: Can't send data to server.&qu...