Search found 930 matches
- Sun Sep 09, 2012 2:28 pm
- Forum: Support and Development
- Topic: Tiledmap.lua:227: attempt to index field 'xarg' (a nil value
- Replies: 7
- Views: 3795
Re: Tiledmap.lua:227: attempt to index field 'xarg' (a nil v
Can you post your .love file(s)?
- Sun Sep 09, 2012 12:55 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader - Updated to 0.11.0!
I'm pretty sure this is because Object:updateDrawInfo() isn't being called. Objects keep an internal table that holds their drawing information. Anytime you resize or move the object you should call that function. Having said that, I recommend you don't use ATL objects at all as real objects. They'...
- Sat Sep 08, 2012 9:33 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader - Updated to 0.11.0!
Why wouldn't it like scale? Scale is supposed to be there, no?
- Sat Sep 08, 2012 5:17 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader - Updated to 0.11.0!
Hey, mate! Awesome update, I've updated my code and it all works great! I am having an issue, though, and I don't think it is due to the update. When I enable autoDrawRange(), my sprites seem to disappear after a step outside of small area. Think you could take a gander and point me in the right di...
- Sat Sep 08, 2012 4:25 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader - Updated to 0.11.0!
Hey, mate! Awesome update, I've updated my code and it all works great! I am having an issue, though, and I don't think it is due to the update. When I enable autoDrawRange(), my sprites seem to disappear after a step outside of small area. Think you could take a gander and point me in the right dir...
- Tue Sep 04, 2012 8:30 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader
Well isn't that brilliant, heh. Thanks again for your help, mate <3
- Tue Sep 04, 2012 8:17 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader
Oh bollocks! Thank you so much for finding this for me!
On that note, can you explain to me why...
...is not...
On that note, can you explain to me why...
Code: Select all
player:moveTo(player.tileX * map.tileWidth, (player.tileY + 1) * map.tileHeight - player.height)
Code: Select all
player:moveTo(player.tileX * map.tileWidth, player.tileY * map.tileHeight)
- Tue Sep 04, 2012 5:57 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178222
Re: Advanced Tiled Loader
Hey, I've been trying out ATL and I am loving it so far but I have hit a snag and I cannot understand the issue... I am getting the following error: Error: libs/AdvTiledLoader/Object.lua:144: attempt to index local 'self' (a number value) This error makes no sense to me as the library seems to be wo...
- Mon Sep 03, 2012 1:29 pm
- Forum: Support and Development
- Topic: Gridlocked Player Tutorial - Accel/decel issues
- Replies: 6
- Views: 3608
Re: Gridlocked Player Tutorial - Accel/decel issues
Hello, welcome, not sure if there is a problem. I believe instead that you were expecting another type of movement that is was not intended to do with this tutorial. This guide was for simulate the grid movement where player moves from grid to grid coordinates and so move in a step of x/y pixels (t...
- Mon Sep 03, 2012 4:33 am
- Forum: Support and Development
- Topic: Gridlocked Player Tutorial - Accel/decel issues
- Replies: 6
- Views: 3608
Gridlocked Player Tutorial - Accel/decel issues
I went through the following tutorial to get my feet wet with love2d and I am noticing a bit of an issue but don't really know how to remedy it. https://love2d.org/wiki/Tutorial:Gridlocked_Player The problem I am having is that when I move the player, let's say left 5 times really fast, it is sendin...