Search found 305 matches

by adnzzzzZ
Fri Jan 01, 2016 11:11 pm
Forum: General
Topic: Downwell Trails tutorial
Replies: 2
Views: 2421

Downwell Trails tutorial

I wrote a tutorial on how to make Downwell-style trails from scratch using LÖVE https://github.com/adonaac/blog/issues/9

Image
by adnzzzzZ
Fri Jan 01, 2016 10:24 pm
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 89460

Re: [Lib] SUIT - Simple User Interface Toolkit

I haven't used Quickie nor this yet but I really like the idea of everything happening in the update function. I've found that doing things this way usually leads to simpler code. I'll try using this to see if it fits my needs too, thanks!
by adnzzzzZ
Tue Dec 22, 2015 9:56 pm
Forum: Games and Creations
Topic: [LD34] Wings of the World Tree
Replies: 5
Views: 2797

Re: [LD34] Wings of the World Tree

@josefnpat and @Karai17, I've fixed this with the release of 0.10, it should work now. Although I've removed and added some stuff from this version in comparison to the one from the LD, so I'd advise not rating it in the LD site. https://dl.dropboxusercontent.com/u/17437327/Wings%20of%20the%20World%...
by adnzzzzZ
Mon Dec 21, 2015 5:11 am
Forum: General
Topic: Requesting 1.0.0 instead of 0.10.0
Replies: 28
Views: 10584

Re: Requesting 1.0.0 instead of 0.10.0

The graphics library will be separated. Object creation (like newCanvas, newQuad), window functions (like setCaption) and system stuff (like getRendererInfo) will remain in love.graphics. Drawing (line, circle) as well as state (push, pop, etc) will be moved to the Canvas object. So you will do can...
by adnzzzzZ
Tue Nov 24, 2015 9:13 pm
Forum: Support and Development
Topic: [Help]Sidescroller Engine
Replies: 4
Views: 4761

Re: [Help]Sidescroller Engine

Also, don't use Box2D for your 2D platformer unless you know exactly how to use Box2D to make it work like a normal platformer. It might be tempting to use it because it's there, but it also does not work like a regular platformer out of the box. It takes a lot of tweaking and work to make sure you...
by adnzzzzZ
Fri Nov 20, 2015 1:07 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1498691

Re: What's everyone working on? (tigsource inspired)

You can follow its development here http://hydancer.tumblr.com/
by adnzzzzZ
Thu Nov 19, 2015 4:56 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1498691

Re: What's everyone working on? (tigsource inspired)

some melee attacks 「JANKENPON」 - punches three times really fast in succession http://38.media.tumblr.com/ceb654e221bacbcf33e10f445f875050/tumblr_inline_ny00cxaSN91sbsrdl_500.gif 「CHARGE UPPERCUT」 - charges aura up and releases it as a punch http://31.media.tumblr.com/a71603df7291a3d027ad3dccfa24fa1...
by adnzzzzZ
Mon Nov 09, 2015 12:49 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1498691

Re: What's everyone working on? (tigsource inspired)

added some ranged attacks to video game 「BOLT BARRAGE」 - shoots a lot of arrows really fast https://33.media.tumblr.com/c6995e4d397a7c2eae6fb770fdcde70d/tumblr_inline_nxiaa90MlR1sbsrdl_500.gif 「CHARGE SHOT」 - charges your aura and release it as arrows https://33.media.tumblr.com/79264bead8e8f6dae360...
by adnzzzzZ
Sat Oct 24, 2015 1:39 am
Forum: Support and Development
Topic: [SOLVED] ParticleSystem + texture atlas + quads bug
Replies: 2
Views: 1562

Re: ParticleSystem + texture atlas + quads bug

Thank you that fixed it. I set it to be half the width/height of the quad and it worked.