I wrote a tutorial on how to make Downwell-style trails from scratch using LÖVE https://github.com/adonaac/blog/issues/9
Search found 305 matches
- Fri Jan 01, 2016 11:11 pm
- Forum: General
- Topic: Downwell Trails tutorial
- Replies: 2
- Views: 2421
- Fri Jan 01, 2016 10:24 pm
- Forum: Libraries and Tools
- Topic: [Lib] SUIT - Simple User Interface Toolkit
- Replies: 81
- Views: 89460
Re: [Lib] SUIT - Simple User Interface Toolkit
I haven't used Quickie nor this yet but I really like the idea of everything happening in the update function. I've found that doing things this way usually leads to simpler code. I'll try using this to see if it fits my needs too, thanks!
- Tue Dec 22, 2015 9:56 pm
- Forum: Games and Creations
- Topic: [LD34] Wings of the World Tree
- Replies: 5
- Views: 2797
Re: [LD34] Wings of the World Tree
@josefnpat and @Karai17, I've fixed this with the release of 0.10, it should work now. Although I've removed and added some stuff from this version in comparison to the one from the LD, so I'd advise not rating it in the LD site. https://dl.dropboxusercontent.com/u/17437327/Wings%20of%20the%20World%...
- Mon Dec 21, 2015 5:11 am
- Forum: General
- Topic: Requesting 1.0.0 instead of 0.10.0
- Replies: 28
- Views: 10584
Re: Requesting 1.0.0 instead of 0.10.0
The graphics library will be separated. Object creation (like newCanvas, newQuad), window functions (like setCaption) and system stuff (like getRendererInfo) will remain in love.graphics. Drawing (line, circle) as well as state (push, pop, etc) will be moved to the Canvas object. So you will do can...
- Tue Dec 15, 2015 11:31 am
- Forum: Games and Creations
- Topic: [LD34] Wings of the World Tree
- Replies: 5
- Views: 2797
- Tue Nov 24, 2015 9:13 pm
- Forum: Support and Development
- Topic: [Help]Sidescroller Engine
- Replies: 4
- Views: 4761
Re: [Help]Sidescroller Engine
Also, don't use Box2D for your 2D platformer unless you know exactly how to use Box2D to make it work like a normal platformer. It might be tempting to use it because it's there, but it also does not work like a regular platformer out of the box. It takes a lot of tweaking and work to make sure you...
- Fri Nov 20, 2015 1:07 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1498691
Re: What's everyone working on? (tigsource inspired)
You can follow its development here http://hydancer.tumblr.com/
- Thu Nov 19, 2015 4:56 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1498691
Re: What's everyone working on? (tigsource inspired)
some melee attacks 「JANKENPON」 - punches three times really fast in succession http://38.media.tumblr.com/ceb654e221bacbcf33e10f445f875050/tumblr_inline_ny00cxaSN91sbsrdl_500.gif 「CHARGE UPPERCUT」 - charges aura up and releases it as a punch http://31.media.tumblr.com/a71603df7291a3d027ad3dccfa24fa1...
- Mon Nov 09, 2015 12:49 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1498691
Re: What's everyone working on? (tigsource inspired)
added some ranged attacks to video game 「BOLT BARRAGE」 - shoots a lot of arrows really fast https://33.media.tumblr.com/c6995e4d397a7c2eae6fb770fdcde70d/tumblr_inline_nxiaa90MlR1sbsrdl_500.gif 「CHARGE SHOT」 - charges your aura and release it as arrows https://33.media.tumblr.com/79264bead8e8f6dae360...
- Sat Oct 24, 2015 1:39 am
- Forum: Support and Development
- Topic: [SOLVED] ParticleSystem + texture atlas + quads bug
- Replies: 2
- Views: 1562
Re: ParticleSystem + texture atlas + quads bug
Thank you that fixed it. I set it to be half the width/height of the quad and it worked.