Search found 241 matches

by ishkabible
Sun Oct 24, 2010 6:31 am
Forum: Libraries and Tools
Topic: Collision Detection Lib
Replies: 16
Views: 8538

Collision Detection Lib

ok so its pretty small but i haven't seen anything like it so far. first off per pixel collision detection credit goes to Yojimbo. it has the following features *per pixel collision between 2 sprites *line intersection detection *box line intersection detection (really sprite line intersection) *can...
by ishkabible
Sun Oct 24, 2010 5:36 am
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3404

Re: Per Pixel Collsion Dectiction between Images

kinda smallish for a lib but ok. ill post in demos when i'm done and see what people think, will need to give credit for creator of Per Pixel Collision detection also
by ishkabible
Sun Oct 24, 2010 5:19 am
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3404

Re: Per Pixel Collsion Dectiction between Images

yep i found it. used a sprite class so smiler to mine that all i had to was add the collision map to it. it works grate, 1000 sprites cross checked against player every frame and maintained 60 fps :) i think it works grate. of course i have two 9800gtx+ over clocked in SLI so the display is not real...
by ishkabible
Sun Oct 24, 2010 4:57 am
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3404

Re: Per Pixel Collsion Dectiction between Images

i would like to see if they did, i am making a small collision detection script with functions to detect bounding circle, bounding box, box line intersection and pixel perfect, may also add circle box collision detection. i wasn't going to make the pixal perfect one today but if there is already cod...
by ishkabible
Sun Oct 24, 2010 3:41 am
Forum: Support and Development
Topic: Sound not playing everytime i want it to
Replies: 8
Views: 2524

Re: Sound not playing everytime i want it to

ok so where do i get 0.7? i looked for it but have not found it. i have halted audio stuff becuase it was all working with new file types. i have made a lot of progress in my game, i LOVE LÖVE. this is by far the best 2D game engine anywhere. productivity of Lua and a good engine with a vast array o...
by ishkabible
Sat Oct 23, 2010 10:02 pm
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3404

Re: Per Pixel Collsion Dectiction between Images

ok point made, i found ImageData class and i can implement Per Pixel Collision Detection with it. i think im gonna go against the grain here and learn the hard way just to see how it will all work out. i actually have high hopes for it becuase i made a game in Flash with AS2 that used pixel perfect ...
by ishkabible
Sat Oct 23, 2010 9:46 pm
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3404

Per Pixel Collsion Dectiction between Images

i have not found a way to get any pixel information yet, is there a way? if so i can do this pretty easy. box and circle are easy but i want more. is there any way to do this?
by ishkabible
Sat Oct 23, 2010 9:03 pm
Forum: Support and Development
Topic: Sound not playing everytime i want it to
Replies: 8
Views: 2524

Re: Sound not playing everytime i want it to

ya i'm using 0.6.2, how did you know? any way i will update it, thanks!!
by ishkabible
Sat Oct 23, 2010 8:28 pm
Forum: Support and Development
Topic: Sound not playing everytime i want it to
Replies: 8
Views: 2524

Re: Sound not playing everytime i want it to

ok i switched it to .mp3 becuase i figured of all the files it must have best support for that, now it works grate. why was the .ogg file not working?
by ishkabible
Sat Oct 23, 2010 8:11 pm
Forum: Support and Development
Topic: Sound not playing everytime i want it to
Replies: 8
Views: 2524

Re: Sound not playing everytime i want it to

ok i tired converting it to .ogg file but nothing happens when i click. i checked the volume and it was 1, whats the issue? here is revised code, made some changes to clean everything up: --classes Player = {} Zombie = {} MiniBoss = {} zmt = {} mbmt = {} pmt = {} function Player:new(x,y) return setm...