Search found 241 matches
- Sun Oct 24, 2010 6:31 am
- Forum: Libraries and Tools
- Topic: Collision Detection Lib
- Replies: 16
- Views: 8538
Collision Detection Lib
ok so its pretty small but i haven't seen anything like it so far. first off per pixel collision detection credit goes to Yojimbo. it has the following features *per pixel collision between 2 sprites *line intersection detection *box line intersection detection (really sprite line intersection) *can...
- Sun Oct 24, 2010 5:36 am
- Forum: Support and Development
- Topic: Per Pixel Collsion Dectiction between Images
- Replies: 14
- Views: 3404
Re: Per Pixel Collsion Dectiction between Images
kinda smallish for a lib but ok. ill post in demos when i'm done and see what people think, will need to give credit for creator of Per Pixel Collision detection also
- Sun Oct 24, 2010 5:19 am
- Forum: Support and Development
- Topic: Per Pixel Collsion Dectiction between Images
- Replies: 14
- Views: 3404
Re: Per Pixel Collsion Dectiction between Images
yep i found it. used a sprite class so smiler to mine that all i had to was add the collision map to it. it works grate, 1000 sprites cross checked against player every frame and maintained 60 fps :) i think it works grate. of course i have two 9800gtx+ over clocked in SLI so the display is not real...
- Sun Oct 24, 2010 4:57 am
- Forum: Support and Development
- Topic: Per Pixel Collsion Dectiction between Images
- Replies: 14
- Views: 3404
Re: Per Pixel Collsion Dectiction between Images
i would like to see if they did, i am making a small collision detection script with functions to detect bounding circle, bounding box, box line intersection and pixel perfect, may also add circle box collision detection. i wasn't going to make the pixal perfect one today but if there is already cod...
- Sun Oct 24, 2010 3:41 am
- Forum: Support and Development
- Topic: Sound not playing everytime i want it to
- Replies: 8
- Views: 2524
Re: Sound not playing everytime i want it to
ok so where do i get 0.7? i looked for it but have not found it. i have halted audio stuff becuase it was all working with new file types. i have made a lot of progress in my game, i LOVE LÖVE. this is by far the best 2D game engine anywhere. productivity of Lua and a good engine with a vast array o...
- Sat Oct 23, 2010 10:02 pm
- Forum: Support and Development
- Topic: Per Pixel Collsion Dectiction between Images
- Replies: 14
- Views: 3404
Re: Per Pixel Collsion Dectiction between Images
ok point made, i found ImageData class and i can implement Per Pixel Collision Detection with it. i think im gonna go against the grain here and learn the hard way just to see how it will all work out. i actually have high hopes for it becuase i made a game in Flash with AS2 that used pixel perfect ...
- Sat Oct 23, 2010 9:46 pm
- Forum: Support and Development
- Topic: Per Pixel Collsion Dectiction between Images
- Replies: 14
- Views: 3404
Per Pixel Collsion Dectiction between Images
i have not found a way to get any pixel information yet, is there a way? if so i can do this pretty easy. box and circle are easy but i want more. is there any way to do this?
- Sat Oct 23, 2010 9:03 pm
- Forum: Support and Development
- Topic: Sound not playing everytime i want it to
- Replies: 8
- Views: 2524
Re: Sound not playing everytime i want it to
ya i'm using 0.6.2, how did you know? any way i will update it, thanks!!
- Sat Oct 23, 2010 8:28 pm
- Forum: Support and Development
- Topic: Sound not playing everytime i want it to
- Replies: 8
- Views: 2524
Re: Sound not playing everytime i want it to
ok i switched it to .mp3 becuase i figured of all the files it must have best support for that, now it works grate. why was the .ogg file not working?
- Sat Oct 23, 2010 8:11 pm
- Forum: Support and Development
- Topic: Sound not playing everytime i want it to
- Replies: 8
- Views: 2524
Re: Sound not playing everytime i want it to
ok i tired converting it to .ogg file but nothing happens when i click. i checked the volume and it was 1, whats the issue? here is revised code, made some changes to clean everything up: --classes Player = {} Zombie = {} MiniBoss = {} zmt = {} mbmt = {} pmt = {} function Player:new(x,y) return setm...