Search found 241 matches

by ishkabible
Tue Oct 26, 2010 1:39 am
Forum: General
Topic: Too LuaJIT to quit
Replies: 7
Views: 4180

Re: Too LuaJIT to quit

ya that makes sense. still i have not found any bugs with it so far on windows so i'm gonna keep using it until i find something that is unacceptable.
by ishkabible
Mon Oct 25, 2010 1:35 am
Forum: General
Topic: Too LuaJIT to quit
Replies: 7
Views: 4180

Re: Too LuaJIT to quit

holy crap why is this not the standerd? LuaJIT is upto 64x faster and in my experience on average of about 4x faster. this is grate. this should be in 1.0 build when ever that comes around. the power of LuaJIT in combination with OpenGL and OpenAL(kinda minute but still) gives love insane speed. why...
by ishkabible
Sun Oct 24, 2010 9:06 pm
Forum: Support and Development
Topic: Gange font color
Replies: 13
Views: 3249

Re: Gange font color

yep it worked, love is amazing, the productivity is astounding compared to what i have used in the past.
by ishkabible
Sun Oct 24, 2010 8:59 pm
Forum: Support and Development
Topic: Gange font color
Replies: 13
Views: 3249

Re: Gange font color

another thing i have not been able to find is how to change the alpha of an image when displayed without changing the color of the whole image aslo
by ishkabible
Sun Oct 24, 2010 8:09 pm
Forum: Support and Development
Topic: Gange font color
Replies: 13
Views: 3249

Re: Gange font color

thanks, i had tired that before but nothing happened. i changed color mode this time to modulate before i called print then i changed it back to replace to achieve the effect i wanted
by ishkabible
Sun Oct 24, 2010 7:35 pm
Forum: Support and Development
Topic: Gange font color
Replies: 13
Views: 3249

Gange font color

how do you change font color, i can seem to figure this one out looking though the documentation. it always shows up white.
by ishkabible
Sun Oct 24, 2010 7:13 pm
Forum: Support and Development
Topic: Per Pixel Collsion Dectiction between Images
Replies: 14
Views: 3400

Re: Per Pixel Collsion Dectiction between Images

well those benchmarks are not entirely true. for some reason the sprites i was using have a constant 3 for alpha when i thought it was 0. i noticed that the testing was not working correctly and looked into it, turns out i can only go upto 200 64x64 sprites every frame. so it's not quite as good as ...
by ishkabible
Sun Oct 24, 2010 6:04 pm
Forum: Libraries and Tools
Topic: Collision Detection Lib
Replies: 16
Views: 8532

Re: Collision Detection Lib

im still not sure what your talking about, the per pixel collision detection takes the overlapping square of two sprites and checks each pixel for collision. so if there is an overlaping are of say 16x16 then it makes 16^2 checks witch is 256. larger areas will take more checks of course and pixel p...
by ishkabible
Sun Oct 24, 2010 5:36 pm
Forum: Libraries and Tools
Topic: Collision Detection Lib
Replies: 16
Views: 8532

Re: Collision Detection Lib

Robin has been helpful in pointing out some major flaws. by the way, benchmark the per pixel collision before you bash it, its really good actually!! I'd still like to point out that a circle with a radius of 16 pixels has a little over 800 pixels in it. That means 800 tests. 800 tests per pixel in...
by ishkabible
Sun Oct 24, 2010 5:13 pm
Forum: Libraries and Tools
Topic: Collision Detection Lib
Replies: 16
Views: 8532

Re: Collision Detection Lib

Robin has been helpful in pointing out some major flaws. by the way, benchmark the per pixel collision before you bash it, its really good actually!! i feel rather embarrassed at the bounding circle, no clue how that happened, fixing now. thanks robin!! :) also my spelling is horrible so thanks for ...