Found it odd that these forums and the tutorials explain how to make a .love file and an exe file (for Windows) but not how to distribute to a PC that needs dll's.
In other words - I couldn't see anywhere a list of dll's I need to package with my exe. Did I simply overlook some web page somewhere?
Search found 779 matches
- Sun Feb 14, 2021 8:17 am
- Forum: General
- Topic: a curiosity: no instructions on how to share an exe
- Replies: 2
- Views: 3019
- Sun Feb 14, 2021 3:27 am
- Forum: Games and Creations
- Topic: Playable concept: Gridiron - 2D top-down with physics engine
- Replies: 6
- Views: 5976
Playable concept: Gridiron - 2D top-down with physics engine
A working concept. Not very pretty - but it's playable with victory/fail end states coded. Uses the numpad keys up/down/left/right to control the quarterback. Click the field to throw the ball. If you do that right then your team will get a run-away touchdown. Use the numpad-5 key to advance time. I...
- Sun Feb 14, 2021 12:22 am
- Forum: Support and Development
- Topic: How to path-find in a non-tiled world?
- Replies: 3
- Views: 4047
Re: How to path-find in a non-tiled world?
oh - that vector method is not something I've seen before and this project has made me very comfortable with vectors. The A* method would give a poor result because my 'grid' is 100 pixels by 53 pixels. That's 5300 pixels with only 11 pixels occupied. The vector method would demonstrate avoidance in...
- Sat Feb 13, 2021 12:02 am
- Forum: Support and Development
- Topic: How to path-find in a non-tiled world?
- Replies: 3
- Views: 4047
How to path-find in a non-tiled world?
I have a top down 2D sports field with players running about in a pixel like way - like the whole Cartesian x/y plane is used. They don't follow tiles. The soccer player (AI) needs to get from his/her half to the opposing goal by finding a path that best avoids the opposing team. All the libraries I...
- Fri Feb 12, 2021 6:50 am
- Forum: General
- Topic: how to check for errors in the syntax of scripts for love2d?
- Replies: 9
- Views: 6808
Re: how to check for errors in the syntax of scripts for love2d?
I read the super strict git hub page but don't know where to start. Do I run it as a separate script? Do I REQUIRE it from my own project and it magically works? Sorry for the dumb questions. It just seems I am currently below the assumed level of knowledge.
- Sun Feb 07, 2021 1:21 pm
- Forum: Support and Development
- Topic: love.physics: mass vs weight
- Replies: 6
- Views: 3758
Re: love.physics: mass vs weight
> Bottom line, set the mass of the body to 100; you don't need to do any conversion.
Thanks!
Thanks!
- Sun Feb 07, 2021 7:50 am
- Forum: Support and Development
- Topic: love.physics: mass vs weight
- Replies: 6
- Views: 3758
Re: love.physics: mass vs weight
So weight is expressed in N's so to say someone weighs 100kg is incorrect. I know lay ppl don't care and English stuffs things up so I'm double checking. If my bathroom scales says 100kg is it really saying a) mass = 100kg or is it saying b) weight = 100 * 9.8 N's? The love.physics engine uses mass ...
- Sun Feb 07, 2021 2:40 am
- Forum: Support and Development
- Topic: love.physics: mass vs weight
- Replies: 6
- Views: 3758
love.physics: mass vs weight
I'm on a super learning curve with the physics engine and checking something. I want to model a person who is 100kg. Just checking if the bathroom scales is actually reporting mass (measured in kg as expected) of is the bathroom scales reporting weight (which is mass * force of gravity in N). I'm as...
- Sat Feb 06, 2021 3:00 am
- Forum: General
- Topic: That facepalm moment when ...
- Replies: 11
- Views: 9801
That facepalm moment when ...
... I spent 2 hours trying to nut out my failed vector math only to discover I didn't convert to radians.
You?
You?
- Fri Feb 05, 2021 3:48 am
- Forum: Support and Development
- Topic: What is the best unit test framework for Love2D?
- Replies: 0
- Views: 5355
What is the best unit test framework for Love2D?
Google search shows:
- Lovetest - 2013
- Busted (seems to be not Love2d)
- Telescope (not Love2d)
- Cute (10 months old - which is pretty recent!)
And a half dozen forum threads with 'roll your own'.
Cute seems to be the most recent + most relevant so - is that the way to go?
- Lovetest - 2013
- Busted (seems to be not Love2d)
- Telescope (not Love2d)
- Cute (10 months old - which is pretty recent!)
And a half dozen forum threads with 'roll your own'.
Cute seems to be the most recent + most relevant so - is that the way to go?