Search found 612 matches
- Tue Apr 12, 2022 7:10 pm
- Forum: Support and Development
- Topic: How to fix this piece of code
- Replies: 6
- Views: 2295
Re: How to fix this piece of code
Note that Lua is case sensitive. This line (from the tutorial): player = Player() "Player" is the class, and "player" is an instance of the class. In other words, "player" is the object you want to do stuff with. The error happened because the Player:new() function did ...
- Sun Apr 10, 2022 3:38 pm
- Forum: Support and Development
- Topic: What is the best way to learn Love2d
- Replies: 6
- Views: 2795
Re: What is the best way to learn Love2d
One way to learn is by copying others, but instead of watching and copying stuff from tutorials you could just try to copy an existing simple game, like Flappy Bird, Snake, or maybe Breakout. What games do you enjoy? Try to copy that game! With a goal like that you'll make small steps forward while ...
- Sun Apr 10, 2022 1:22 pm
- Forum: General
- Topic: How to protect the source of your project?
- Replies: 16
- Views: 10505
Re: How to protect the source of your project?
There hasn't been some discussion about this topic - there has been plenty , and it's the same answers every time. https://love2d.org/forums/viewtopic.php?p=223862#p223862 You don't need to license your code to protect it from copying - that's what copyright is for, and copyright is automatic for al...
- Sat Apr 09, 2022 11:02 pm
- Forum: General
- Topic: Game development analysis-paralysis
- Replies: 6
- Views: 3739
- Sat Apr 09, 2022 11:02 am
- Forum: Support and Development
- Topic: Way to read some system info in Love2d
- Replies: 3
- Views: 1851
Re: Way to read some system info in Love2d
os.execute() and io.popen() can be used for executing commands. There's also the FFI library for accessing system functions.
- Wed Apr 06, 2022 10:34 am
- Forum: Games and Creations
- Topic: TILT - Gravity Puzzles
- Replies: 5
- Views: 4170
Re: TILT - Gravity Puzzles
Congrats on the release! Looks pretty nice. The volume in the trailer seem messed up though.
- Mon Apr 04, 2022 11:32 pm
- Forum: Support and Development
- Topic: another problem with string pattern
- Replies: 5
- Views: 2750
Re: another problem with string pattern
No inner loops, counting of quotes, or generation of any pattern needed. local str = "(1, 'test', none, 10, '', , 'hi, this is a default bio. change it (asap)!')" local items = {} local pos = str:match("%(%s*()") or error("missing '('") while true do -- Match item. loca...
- Mon Apr 04, 2022 10:58 am
- Forum: Support and Development
- Topic: another problem with string pattern
- Replies: 5
- Views: 2750
Re: another problem with string pattern
You cannot do this with a single pattern. You need different patterns for matching quoted and unquoted values. This also means you have to match one item at a time and choose the appropriate pattern dynamically.
- Thu Mar 31, 2022 8:41 am
- Forum: Support and Development
- Topic: Performance cost of built-in functions returning single values.
- Replies: 5
- Views: 2912
Re: Performance cost of built-in functions returning single values.
I'm aware that whatever the performance impact of these would be, it would in most cases the negligible This is the answer. It doesn't matter in most cases. The performance bottleneck in your program is usually not going to be caused by some function calls (with exceptions, of course). If you suspe...
- Wed Mar 30, 2022 4:34 pm
- Forum: Games and Creations
- Topic: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
- Replies: 110
- Views: 131602
Re: Bombs and Bullets - a 2D RTS inspired by Command and Conquer
Looking good! The project seem to be progressing nicely.