Search found 3072 matches

by slime
Sat Aug 13, 2011 8:18 pm
Forum: General
Topic: Tiled map editor now exports to Lua!
Replies: 2
Views: 3402

Tiled map editor now exports to Lua!

As the title says, the latest Tiled Map Editor version is able to export to a proper Lua file. No more xml-to-lua parsing needed!

The Tiled editor is great for tileset-based games, I highly recommend it.
by slime
Sat Aug 13, 2011 6:25 pm
Forum: Support and Development
Topic: LuaJIT
Replies: 5
Views: 4405

Re: LuaJIT

I am wondering if anything has changed since I posted this. Anyone look into it at all? http://luajit.org/luajit.html I have been compiling OS X builds of the LuaJIT 2.0 betas with LÖVE, however it causes a crash on quit in the next version of LÖVE (0.8.0), due to some differences in the way LuaJIT...
by slime
Sat Aug 13, 2011 12:20 am
Forum: Support and Development
Topic: Drawing a large number of individual pixels per frame
Replies: 23
Views: 11013

Re: Drawing a large number of individual pixels per frame

If he used the ImageData method, he could use ImageData:setPixel to add the changes to the map. He wouldn't have to re-generate the whole map every frame. I wouldn't recommend spritebatches for this, as you WOULD need to re-generate it all the time (you can only add more and more to a spritebatch, ...
by slime
Fri Aug 12, 2011 1:43 pm
Forum: General
Topic: Lua Performance Tips
Replies: 39
Views: 21166

Re: Lua Performance Tips

mach-o, but wrong architecture If you're on OSX then you're using a version for the wrong architecture (x86, or ppc, since it is most likely you have an x64). If you're not on OSX, well, then you have binaries for the wrong OS. Actually in this case it's probably x64 when you need x86 or PPC, becau...
by slime
Fri Aug 12, 2011 12:01 am
Forum: Games and Creations
Topic: In The Dark
Replies: 67
Views: 28296

Re: In The Dark

The current love version is the latest revision of 2.0 I believe, and the current available version is a revision of 2.1.
by slime
Thu Aug 11, 2011 9:23 pm
Forum: General
Topic: Lua Performance Tips
Replies: 39
Views: 21166

Re: Lua Performance Tips

You may need to compile LuaProfiler for 32-bit if you're on a 64-bit system.
by slime
Thu Aug 11, 2011 3:34 pm
Forum: General
Topic: Request: Wiki Sidebar change
Replies: 14
Views: 4436

Re: Request: Wiki Sidebar change

If new people are going to be asking Lua-related questions on this forum (which are generally being answered), isn't that a bit of a false distinction? Perhaps if there was some basic Lua info on the wiki it'd stymie those questions. Well, there are already links to the Lua reference manual, the on...
by slime
Thu Aug 11, 2011 1:49 am
Forum: General
Topic: Framework or engine?
Replies: 24
Views: 9022

Re: Framework or engine?

You can call it either. I personally go with engine, largely because its actually a standalone application and it uses a scripting language; its API is more like a framework though. It may use a scripting language, but it uses it as a high level programming language rather than for actual scripting...
by slime
Wed Aug 10, 2011 5:45 pm
Forum: General
Topic: Framework or engine?
Replies: 24
Views: 9022

Re: Framework or engine?

Definitely a framework.
by slime
Wed Aug 10, 2011 3:29 pm
Forum: General
Topic: Request: Wiki Sidebar change
Replies: 14
Views: 4436

Re: Request: Wiki Sidebar change

The LÖVE wiki is a reference manual because no one has written any other documentation on it. So, get to it. I started to, remember, and got shot down. Apparently having an article on "local" etc did not sit well with the rest of the community. I think there needs to be a distinction betw...