As the title says, the latest Tiled Map Editor version is able to export to a proper Lua file. No more xml-to-lua parsing needed!
The Tiled editor is great for tileset-based games, I highly recommend it.
Search found 3072 matches
- Sat Aug 13, 2011 8:18 pm
- Forum: General
- Topic: Tiled map editor now exports to Lua!
- Replies: 2
- Views: 3402
- Sat Aug 13, 2011 6:25 pm
- Forum: Support and Development
- Topic: LuaJIT
- Replies: 5
- Views: 4405
Re: LuaJIT
I am wondering if anything has changed since I posted this. Anyone look into it at all? http://luajit.org/luajit.html I have been compiling OS X builds of the LuaJIT 2.0 betas with LÖVE, however it causes a crash on quit in the next version of LÖVE (0.8.0), due to some differences in the way LuaJIT...
- Sat Aug 13, 2011 12:20 am
- Forum: Support and Development
- Topic: Drawing a large number of individual pixels per frame
- Replies: 23
- Views: 11013
Re: Drawing a large number of individual pixels per frame
If he used the ImageData method, he could use ImageData:setPixel to add the changes to the map. He wouldn't have to re-generate the whole map every frame. I wouldn't recommend spritebatches for this, as you WOULD need to re-generate it all the time (you can only add more and more to a spritebatch, ...
- Fri Aug 12, 2011 1:43 pm
- Forum: General
- Topic: Lua Performance Tips
- Replies: 39
- Views: 21166
Re: Lua Performance Tips
mach-o, but wrong architecture If you're on OSX then you're using a version for the wrong architecture (x86, or ppc, since it is most likely you have an x64). If you're not on OSX, well, then you have binaries for the wrong OS. Actually in this case it's probably x64 when you need x86 or PPC, becau...
- Fri Aug 12, 2011 12:01 am
- Forum: Games and Creations
- Topic: In The Dark
- Replies: 67
- Views: 28296
Re: In The Dark
The current love version is the latest revision of 2.0 I believe, and the current available version is a revision of 2.1.
- Thu Aug 11, 2011 9:23 pm
- Forum: General
- Topic: Lua Performance Tips
- Replies: 39
- Views: 21166
Re: Lua Performance Tips
You may need to compile LuaProfiler for 32-bit if you're on a 64-bit system.
- Thu Aug 11, 2011 3:34 pm
- Forum: General
- Topic: Request: Wiki Sidebar change
- Replies: 14
- Views: 4436
Re: Request: Wiki Sidebar change
If new people are going to be asking Lua-related questions on this forum (which are generally being answered), isn't that a bit of a false distinction? Perhaps if there was some basic Lua info on the wiki it'd stymie those questions. Well, there are already links to the Lua reference manual, the on...
- Thu Aug 11, 2011 1:49 am
- Forum: General
- Topic: Framework or engine?
- Replies: 24
- Views: 9022
Re: Framework or engine?
You can call it either. I personally go with engine, largely because its actually a standalone application and it uses a scripting language; its API is more like a framework though. It may use a scripting language, but it uses it as a high level programming language rather than for actual scripting...
- Wed Aug 10, 2011 5:45 pm
- Forum: General
- Topic: Framework or engine?
- Replies: 24
- Views: 9022
Re: Framework or engine?
Definitely a framework.
- Wed Aug 10, 2011 3:29 pm
- Forum: General
- Topic: Request: Wiki Sidebar change
- Replies: 14
- Views: 4436
Re: Request: Wiki Sidebar change
The LÖVE wiki is a reference manual because no one has written any other documentation on it. So, get to it. I started to, remember, and got shot down. Apparently having an article on "local" etc did not sit well with the rest of the community. I think there needs to be a distinction betw...