Search found 85 matches
- Wed Aug 21, 2013 12:07 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33500
Re: Your Ludum Dare 27 Entries
I might join too! I have yet to look into Lundum Dare. I wont be using LÖVE though... I don't have any ideas for games with LÖVE, but the game I'm going to enter will be ported to LÖVE shortly after. LibGDX? Really want to participate, don't have enough free time. I entered one contest so far: a Mi...
- Wed Aug 21, 2013 8:47 am
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33500
Your Ludum Dare 27 Entries
Hi there. I would like to encourage everyone to participate in the upcoming LD ( August 25th).
I will be posting my entry for sure. I hope this thread will help to organize your projects so everyone can enjoy it
I will be posting my entry for sure. I hope this thread will help to organize your projects so everyone can enjoy it
- Tue Aug 06, 2013 5:00 pm
- Forum: Libraries and Tools
- Topic: Vapor - LÖVE Distribution Client
- Replies: 162
- Views: 62999
Re: Vapor - LÖVE Distribution Client
Is it meant for JIT? Is there any way we can choose if we want to run a game using JIT or not?
- Mon Aug 05, 2013 5:29 pm
- Forum: Support and Development
- Topic: [solved] Bug: flicker at fade in and out.
- Replies: 10
- Views: 3895
Re: Bug: flicker at fade in and out.
Can you actually reproduce the problem with the least code possible?
- Mon Aug 05, 2013 11:16 am
- Forum: Support and Development
- Topic: [solved] Bug: flicker at fade in and out.
- Replies: 10
- Views: 3895
Re: Bug: flicker at fade in and out.
Share the love file
- Sun Aug 04, 2013 4:27 pm
- Forum: Libraries and Tools
- Topic: Vapor - LÖVE Distribution Client
- Replies: 162
- Views: 62999
Re: Vapor - LÖVE Distribution Client
How can I submit my game to Vapor ? I'd ask for rather simple instructions as I have my mind set on sth else atm.
- Fri Aug 02, 2013 1:06 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1516383
Re: What's everyone working on? (tigsource inspired)
@adnzzzzZ
What's the way to record your game window with a certain resolution and convert it to gif. Seems like it's really automatic. Care to share adnzzzzZ ?
What's the way to record your game window with a certain resolution and convert it to gif. Seems like it's really automatic. Care to share adnzzzzZ ?
- Sun Jul 28, 2013 5:52 pm
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 12935
Re: Looking for a .nds or .gba exporter
There would be no such thing as running LUA code in an interpreted way. Lua code would need to be compiled for an NDS instruction set.
- Sun Jul 28, 2013 10:19 am
- Forum: Support and Development
- Topic: Looking for a .nds or .gba exporter
- Replies: 19
- Views: 12935
Re: Looking for a .nds or .gba exporter
@jimbobert94 It's never a bad idea do dream big. Don't listen to the party poopers. It is possible. There are open source nds emulators. Learn about hardware architecture of nds or gba. You will be dealing with ARM cpus here. Try to understand what a RISC cpu is. Heck it might take a year or 2 but t...
- Fri Jul 26, 2013 6:39 pm
- Forum: Libraries and Tools
- Topic: My take on Metaballs (without using shaders)
- Replies: 5
- Views: 3862
Re: My take on Metaballs (without using shaders)
Just do it with shaders or usa LUA JITJasoco wrote:Too bad it's not real-time. Would make an awesome backdrop for my main menu.