Search found 107 matches
- Thu Oct 13, 2022 1:25 pm
- Forum: General
- Topic: How to get my game on android
- Replies: 3
- Views: 2851
Re: How to get my game on android
1.option - android google play - find love for android and install it - your love project needs to be zipped, but the main file must be directly in the zip at the beginning not in a folder - throw the zip on android somewhere on the sdcard - rename it from yourprojectname.zip to .love - run it and ...
- Wed Oct 12, 2022 3:41 pm
- Forum: General
- Topic: How to get my game on android
- Replies: 3
- Views: 2851
How to get my game on android
Hey, i cant find any explanations on how to turn a .love into a file wich can be executed on android, although i know it has been anwsered already i would apprieciate help.
- Sun Sep 18, 2022 2:42 pm
- Forum: Games and Creations
- Topic: Maple, the Magic Squirrel
- Replies: 11
- Views: 4492
Re: Maple, the Magic Squirrel
Its really fun
- Sun Sep 18, 2022 12:58 pm
- Forum: Support and Development
- Topic: Wraparound a Table of Tables [Solved]
- Replies: 9
- Views: 1671
Re: Wraparound a Table of Tables
What isn't working? The logic seem to wrap around fine. I tried drawing this on the right edge: | x | xx| x| x| | Running the simulation shows it wrapping around to the left side. Same happens vertically. Whoops, you´re right, i just messed up when counting the cell as its own neighboor! Thanks to ...
- Sun Sep 18, 2022 9:26 am
- Forum: Support and Development
- Topic: Wraparound a Table of Tables [Solved]
- Replies: 9
- Views: 1671
Re: Wraparound a Table of Tables
Here newGen = empty -- not equal, but same table, coping below makes nothing for y, xs in ipairs(empty) do for x, value in ipairs(xs) do newGen[y][x] = empty[y][x] end end I know that the code is uneccesary, but it worked when i was only checking each cell if it wasnt on the "edge"
- Sun Sep 18, 2022 9:20 am
- Forum: Support and Development
- Topic: Wraparound a Table of Tables [Solved]
- Replies: 9
- Views: 1671
Re: Wraparound a Table of Tables
Also dxys = { {x=0,y=-1}, {x=1,y=-1}, {x=1,y=0}, {x=1,y=1}, {x=0,y=1}, {x=-1,y=1}, {x=-1,y=0}, {x=-1,y=-1}, } Then x0 = 1 y0 = 1 for k, dxy in ipairs(dxys) do local x, y = x0+dxy.x, y0+dxy.y -- other code with neighbor x and y end Im still doing soemthing wrong, but cant get what. Ill just give you...
- Sun Sep 18, 2022 8:58 am
- Forum: Support and Development
- Topic: Wraparound a Table of Tables [Solved]
- Replies: 9
- Views: 1671
Re: Wraparound a Table of Tables
Thats what modulo is for. If you say wrap every USE of an objects x position in x%100 it will always act as if its limited to 0-99. Like pos1%100==pos2%100. You dont need to do that on assign, so in reality stuff can wander of the screen to near inf but the position check and renderer themself simp...
- Sun Sep 18, 2022 8:41 am
- Forum: Support and Development
- Topic: Wraparound a Table of Tables [Solved]
- Replies: 9
- Views: 1671
Wraparound a Table of Tables [Solved]
I am trying to make a wrap around cellular automaton and i am stuck on trying to make it wraparound to count a cells neighboors. totalN is the amount of neighboors with the have the value of one (alive neighboors) WIDTH and HEIGHT is reffering to the table, in the example 9*9 and i am checking each ...
- Sat Sep 17, 2022 5:57 pm
- Forum: Games and Creations
- Topic: Conway´s game of life [Added UI]
- Replies: 7
- Views: 3251
- Sat Sep 17, 2022 4:39 pm
- Forum: Games and Creations
- Topic: Conway´s game of life [Added UI]
- Replies: 7
- Views: 3251