Search found 85 matches
- Tue Sep 03, 2013 9:37 pm
- Forum: General
- Topic: LÖVE-Jam 1 [VOTING]
- Replies: 105
- Views: 34922
Re: LÖVE-Jam 1
Ok, I changed it a bit: - You are allowed to use libraries and third-party graphical and sound assets, as long as they are under a free-to-use licence. I suggest you update the original post, so that all information is in one place. I did. ;) I had to go through 3 pages to get it clear wether I can...
- Sat Aug 31, 2013 2:01 pm
- Forum: Support and Development
- Topic: GLSL Math
- Replies: 9
- Views: 4022
Re: GLSL Math
I most certainly am! My bad. Robin is of course right. Dunno why I confused the two.Robin wrote:Aren't you confusing "implicit" with "explicit" there?RedHot wrote:A lot of ATI drivers require implcit casting as they are often reluctant to cast on their own.
- Sat Aug 31, 2013 1:26 pm
- Forum: Support and Development
- Topic: GLSL Math
- Replies: 9
- Views: 4022
Re: GLSL Math
Quite the opposite. A lot of ATI drivers require implcit casting as they are often reluctant to cast on their own.Nixola wrote:Also, if I remember correctly some video cards just hate implicit casts and won't compile any shader that uses them
@Vrld
Just my thought
- Sat Aug 31, 2013 12:59 pm
- Forum: Support and Development
- Topic: BOX2D LOVE
- Replies: 4
- Views: 4090
Re: BOX2D LOVE
There are C++ /Flash specific tutorials. The Box2D idea remains the same, no matter what the language, however learning it may seem cumbersome. I will consider making a tutorial myself. You are free to look into my source code of my ludum dare 27 entry. I use Box2D a lot :) http://www.ludumdare.com/...
- Sat Aug 31, 2013 12:48 pm
- Forum: Support and Development
- Topic: GLSL Math
- Replies: 9
- Views: 4022
Re: GLSL Math
Raidho is wrong, as usual. :joker: On the serious note. Your function signature is : int mod(int a, int b) { return a - ((a / b) * b); } GLSL acts like the C language. In C,C++, Java (that's the languages I have observed with this behaviour) an int divided by int ALWAYS return an integer. 4/3 = 1 (n...
- Sat Aug 31, 2013 11:40 am
- Forum: Games and Creations
- Topic: Loventure [WIP]
- Replies: 7
- Views: 4947
Re: Loventure [WIP]
My eyes are bleeding Would you consider changing the BG color? 255,0,255 is considered the most hated color and was used as a "transparent" color cause the majority of people assumed no one would use that color in his color palette
- Sat Aug 31, 2013 11:14 am
- Forum: General
- Topic: Most frustrating moment?
- Replies: 45
- Views: 18025
Re: Most frustrating moment?
Destroying bodies in box2d is a very delicate matter and you should be certain what you are doing.
- Fri Aug 30, 2013 10:58 pm
- Forum: General
- Topic: Most frustrating moment?
- Replies: 45
- Views: 18025
Re: Most frustrating moment?
Care to name some of them?
- Thu Aug 29, 2013 10:04 am
- Forum: Support and Development
- Topic: Using Shape:computeAABB to get bounding box
- Replies: 3
- Views: 3581
Re: Using Shape:computeAABB to get bounding box
This part remains ambiguous to me :
Du er velkommen Yell0w
Can you rephrase it?Still i dont know what the transformed prefix is supposed to mean
Du er velkommen Yell0w
- Thu Aug 29, 2013 9:15 am
- Forum: Support and Development
- Topic: Using Shape:computeAABB to get bounding box
- Replies: 3
- Views: 3581
Re: Using Shape:computeAABB to get bounding box
Hello good sirs and madams! Im trying to figure out if a rotated box is fully inside another box using the Shape:computeAABB function to get the bounding box coordinates. My problem is, what are the translated X and translated Y values? Can someone supply a small snippet please? I couldnot find any...