Search found 1181 matches
- Sun Nov 13, 2022 7:41 pm
- Forum: Games and Creations
- Topic: GMSweeper - A simple minesweeper game
- Replies: 18
- Views: 8252
Re: GMSweeper - A simple minesweeper game
Yes, such games must have events just on mouse movement, click (or release) mouse buttons. Ok, you can also update the timer on every second.
- Sat Nov 12, 2022 8:46 pm
- Forum: Support and Development
- Topic: Combining two polygons into one polygon
- Replies: 7
- Views: 3824
Re: Combining two polygons into one polygon
But how Löve can accept polygons with holes?
- Sat Nov 12, 2022 2:14 pm
- Forum: General
- Topic: Game Ideas For Other
- Replies: 8
- Views: 4878
Re: Game Ideas For Other
The puzzle platformer, where the level is a one screen size, the player needs to collect items (coins, stars, food etc.) but after every taken item the character will be bigger and cannot jump so far and so high as before. Some objects can be moved or destroyed by heavy version of hero, but buttons ...
- Fri Nov 11, 2022 5:08 pm
- Forum: Support and Development
- Topic: Combining two polygons into one polygon
- Replies: 7
- Views: 3824
Combining two polygons into one polygon
Hi all! I've tried to find a good solution how to union any (except self-crossing) two polygons, but I cannot find an easy and safe solution. Here are some merge problems by by two polygons: polygon-problems.png Some of them are simple, but it's very hard to solve them all, I cannot make elegant sol...
- Fri Nov 11, 2022 1:55 pm
- Forum: General
- Topic: Game Ideas For Other
- Replies: 8
- Views: 4878
Game Ideas For Other
Hi all! Here must be a thread with game ideas, that you have, but probably never use and it will be nice to share with other people, that have no ideas what to do. For example the game about Terminal Tractors , picking up trailers and placing them to the target place in the very close area. kWmWMQZo...
- Thu Nov 10, 2022 3:47 pm
- Forum: General
- Topic: How to make curvy lasers
- Replies: 8
- Views: 4689
Re: How to make curvy lasers
Based on the lightning local function newLaser (x1,y1, x2, y2, sd) -- d is amount of subdivisions, for example 3 sd = sd or 3 local p1 = {x=x1, y=y1} local p2 = {x=x2, y=y2} local points = {p1, p2} for i = 1, sd do local n = (#points-1) local temp = {unpack (points)} -- print ('i'..i..' n'..n) for j...
- Thu Nov 10, 2022 10:57 am
- Forum: Libraries and Tools
- Topic: asesprite AI extension
- Replies: 2
- Views: 3032
Re: asesprite AI extension
It looks incredible good!
- Thu Nov 10, 2022 9:45 am
- Forum: Games and Creations
- Topic: GMSweeper - A simple minesweeper game
- Replies: 18
- Views: 8252
Re: GMSweeper - A simple minesweeper game
1) It must be at least twice bigger on the 4K monitors
2) Please change the GUI that I can switch the tabs Game/Scores/About without closing it.
2) Please change the GUI that I can switch the tabs Game/Scores/About without closing it.
- Wed Nov 09, 2022 5:37 pm
- Forum: Support and Development
- Topic: Stupid Question from the beginer
- Replies: 18
- Views: 5052
Re: Stupid Question from the beginer
Just use the Zero Brain Studio, write the path to the love.exe and start the program with F6.Anonimus220 wrote: ↑Tue Nov 08, 2022 2:28 pm Wow, thanks. I wasn't suspecting that everything will be SO different. I just had a recomendation from one guy who said that he used Love2D for his projects.
- Fri Nov 04, 2022 9:21 pm
- Forum: General
- Topic: How to make curvy lasers
- Replies: 8
- Views: 4689
Re: How to make curvy lasers
Maybe the same as lightning, just make the line not so straight.
viewtopic.php?p=249816#p249816
But add more points and smooth thre result line as
t2 = 0.25*t1+0.5*t2+0.25*t3 where t2 is actual point, 1 and 3 are previous and next point in line.
viewtopic.php?p=249816#p249816
But add more points and smooth thre result line as
t2 = 0.25*t1+0.5*t2+0.25*t3 where t2 is actual point, 1 and 3 are previous and next point in line.