Well duh....
I just created the image objects inside a table! Problem solved.
--Mr. Strange
Search found 101 matches
- Tue Dec 09, 2008 7:37 am
- Forum: Support and Development
- Topic: Finding a love image by string
- Replies: 9
- Views: 3660
- Tue Dec 09, 2008 7:10 am
- Forum: Support and Development
- Topic: Finding a love image by string
- Replies: 9
- Views: 3660
Finding a love image by string
I often find it hand to find a table by string using _G[table_name].
How can I do the same for a love image? I have a whole series of images I've created and I need to pull one out by string.
--Mr. Strange
How can I do the same for a love image? I have a whole series of images I've created and I need to pull one out by string.
--Mr. Strange
- Mon Dec 08, 2008 7:30 pm
- Forum: Support and Development
- Topic: Fonts - Again!
- Replies: 8
- Views: 2689
Re: Fonts - Again!
There is no way to make two characters represent a single glyph. If you want to use a smiley face, perhaps you should initialize the image font with the "☺" character and use that for every smile? Note: Font is bad and broken and bitter. It is going to be re-done. I would love to "in...
- Sun Dec 07, 2008 10:45 am
- Forum: Support and Development
- Topic: Profiling data
- Replies: 1
- Views: 1784
Profiling data
I want to be able to profile the performance of my application. Specifically, I want: 1 - frame rate display. 2 - allocated memory information. 3 - callback with the name of the particular function I'm spending most of my time in. (Or just "a lot" of time in.) 4 - information about the num...
- Sun Dec 07, 2008 10:39 am
- Forum: Support and Development
- Topic: Fonts - Again!
- Replies: 8
- Views: 2689
Fonts - Again!
Alright, after getting lots of good font-stuff working, I now want to delve deeper. I want to make a font which included non-traditional characters. Love has "image fonts" supported, but the examples a too short to be useful, and the referenced images do not exist. I want a font which is a...
Re: Unlearn
rude has been pretty clear in some posts that the dev team is committed to keeping all baseline lua functionality intact. Case in point: love uses degrees, though the lua math functions are in radians. So now the plan is apparently to change the defaults in love, to better conform to vanilla lua. Th...
- Thu Dec 04, 2008 12:53 am
- Forum: General
- Topic: How should I scramble a table?
- Replies: 11
- Views: 7797
Re: How should I scramble a table?
http://en.wikipedia.org/wiki/Fisher-Yates_shuffle edit: you can also read a bit more at http://en.wikipedia.org/wiki/Shuffle#Shuffling_algorithms which describes your method as well (which is slightly less efficient because sorting an array is slower than just traversing it). Perfect. Thank you. --...
- Wed Dec 03, 2008 11:50 pm
- Forum: General
- Topic: How should I scramble a table?
- Replies: 11
- Views: 7797
How should I scramble a table?
I have a table of 52 elements - a deck of cards. I want to shuffle them - that is, assign each of the 52 elements to a new, unique, random location. My first idea was to use table.sort along with some random number generator. I could assign each element a random value, and then sort by those, or may...
- Wed Dec 03, 2008 11:29 pm
- Forum: General
- Topic: picky question about length operator
- Replies: 3
- Views: 3813
Re: picky question about length operator
If i remember correctly the length operator don't count the length but returns a stored length value. If you modify a list with table.insert & co it gets updated. So the length operator should work as long as you don not manually set entries like l["lala"] = 1 or l[40] = 1. But you ca...
- Wed Dec 03, 2008 11:23 pm
- Forum: Support and Development
- Topic: Inefficiencies with loading data
- Replies: 8
- Views: 6138
Re: Inefficiencies with loading data
My question is whether or not calling newImage() on the same file eats up memory or not. It's not a question of how to avoid redundancy, but rather a question of whether or not my script as it stands creates any memory redundancy already. And my question about "unloading" data from memory ...