Search found 1183 matches

by darkfrei
Sun Jan 14, 2024 8:35 am
Forum: Games and Creations
Topic: [WIP] N-Ring, 2D racing or cars
Replies: 4
Views: 40583

Re: [WIP] N-Ring, 2D racing or cars

Not far, I have other projects that are much more interesting. But I will to do this project too.

https://youtu.be/KkMZI5Jbf18
by darkfrei
Wed Jan 03, 2024 11:23 am
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 85359

Re: How to path around blocked tiles with jumper?

Check this: https://github.com/Yonaba/Jumper/tree/master/jumper/search and maybe update your code to this version. I tried using that version of Jumper and it causes my games to crash. I think I have an older version of jumper because I don't have THETASTAR and my getPath coordinates are X,Y... Do ...
by darkfrei
Wed Jan 03, 2024 8:18 am
Forum: Support and Development
Topic: How to path around blocked tiles with jumper?
Replies: 12
Views: 85359

Re: How to path around blocked tiles with jumper?

Brah wrote: Wed Jan 03, 2024 8:02 am I think I have an older version of jumper because I don't have THETASTAR and my getPath coordinates are X,Y...
Do you have any stuff on weighted grids and movement costs?
Dijkstra?
by darkfrei
Tue Dec 19, 2023 8:01 pm
Forum: Libraries and Tools
Topic: Parabola functions in Lua
Replies: 11
Views: 91870

Re: Parabola functions in Lua

Small example to calculate p h k form of parabola to a b c form with example local p = -2 -- vertical distance to focus (negative as direction) local h = 2 -- horizontal shift local k = 8 -- vertical shift print ('h:'..h, 'p:'..p, 'k:'..k) local a = 1/(4*p) local b = -2*a*h local c = a*h^2+k print (...
by darkfrei
Sun Dec 17, 2023 7:47 pm
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 64894

Re: Justified text displaying one character at a time

Thanks RNavega! It's awesome! Now I need to understand it and get how to do the DIY-justification.
by darkfrei
Sun Dec 17, 2023 9:21 am
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 64894

Re: Justified text displaying one character at a time

Just for academic interest, instead of using black rectangles, you can totally mask with transparency using a shader: you have 2 float uniforms, both in screen-space, which represent 2 "rays" that divide the screen: one being a horizontal ray that moves from top to bottom and above which ...
by darkfrei
Thu Dec 14, 2023 7:49 pm
Forum: Support and Development
Topic: Displaying (or Drawing) Coordinates
Replies: 3
Views: 18473

Re: Displaying (or Drawing) Coordinates

cords.coordinates not defined;
Also

Code: Select all

local k = shiftPressed and 2 or 1
player.x = player.x + dx*k*player.speed
player.y = player.y + dy*k*player.speed
by darkfrei
Thu Dec 14, 2023 11:18 am
Forum: Support and Development
Topic: Love tutorial about input
Replies: 3
Views: 22083

Re: Love tutorial about input

https://love2d.org/wiki/KeyConstant

Code: Select all

love.keyboard.isDown( "space" ) then
by darkfrei
Tue Dec 12, 2023 11:15 am
Forum: Support and Development
Topic: Justified text displaying one character at a time
Replies: 13
Views: 64894

Re: Justified text displaying one character at a time

The fake and self made justification: blackString = [[I'm trying to implement the effect you see in many games where text is printed a character at a time. (See the original Dragon Quest for an example.) On its own this is easy: all one needs to do is keep a counter then use string.sub and utf8.offs...