Search found 779 matches

by Boolsheet
Sun Oct 27, 2013 10:30 pm
Forum: General
Topic: Sdl_app: love.exe crash
Replies: 3
Views: 2037

Re: Sdl_app: love.exe crash

In case he has a ATI card, there's an issue with some of their drivers. There's a workaround for the next version of LÖVE. You can try this 0.8.0 build. It includes the fix.

https://bitbucket.org/Boolsheet/love_wi ... ou-ATI.zip
by Boolsheet
Sun Oct 27, 2013 2:23 pm
Forum: Support and Development
Topic: SDL 2 Detection Trouble
Replies: 4
Views: 2833

Re: SDL 2 Detection Trouble

There should be a PhysicsFS (dev) package in their repository that has the headers and libraries. You sure you got it installed? Oh. It's not a question of getting it working, it's about getting hardware acceleration. You don't want to do software rendering on this little ARM (which is what it does ...
by Boolsheet
Sun Oct 27, 2013 11:28 am
Forum: Support and Development
Topic: SDL 2 Detection Trouble
Replies: 4
Views: 2833

Re: SDL 2 Detection Trouble

Not that it matters much, but it can also do OpenGL ES 1. I think the rpi can still do software rendering with desktop GL, at least. That won't ever change. I'm sure the broadcom guy who could do it has other projects where he already went over the deadline. And I doubt the rest of the world has tim...
by Boolsheet
Wed Oct 23, 2013 9:29 pm
Forum: General
Topic: The require() function.
Replies: 8
Views: 9971

Re: The require() function.

You should call your files cam.lua and conf.lua. The require function takes a module name and the LÖVE and Lua loaders try different things with this name until they find something. For example, they try to add .lua to the module name and look in various directories. Or they add .so or .dll and look...
by Boolsheet
Tue Oct 22, 2013 9:29 pm
Forum: Support and Development
Topic: Removing bodies Box2D
Replies: 1
Views: 3020

Re: Removing bodies Box2D

If you call Body:destroy, then that body gets removed from the Box2D world and the LÖVE Body object is now useless to you. It throws an error to make it very obvious that you tried accessing this useless object. Instead of just adding the Box2D body to the BodyQueu table, consider adding the whole t...
by Boolsheet
Tue Oct 22, 2013 7:49 am
Forum: Support and Development
Topic: Love.filesystem problems.
Replies: 8
Views: 6999

Re: Love.filesystem problems.

We don't know what you did, it's hard to tell what will happen. LÖVE relies on known functions to work with a certain behaviour and if you change it, it has a chance of breaking. We already had that with print. I recommend you make separate functions for the accesses outside of the game and save dir...
by Boolsheet
Mon Oct 21, 2013 7:14 pm
Forum: Support and Development
Topic: ST2 Build System doesn't work
Replies: 4
Views: 2656

Re: ST2 Build System doesn't work

Can you check again if you copied the Build System config correctly?

Where does "depth" come from? Is that in the path to your game? What is the path to the game directory? (I'm guessing the path has characters or something in it that mess it up)
by Boolsheet
Sun Oct 20, 2013 5:03 pm
Forum: Support and Development
Topic: not working...
Replies: 14
Views: 9724

Re: not working...

Yes, the link I posted is the single difference that the binary in the love-0.8.0-win-x86-damn-you-ATI.zip archive has compared to the official 0.8.0 binaries.

Looks like I didn't understand your question. Can you rephrase "where did you find this update please"?
by Boolsheet
Sun Oct 20, 2013 4:19 pm
Forum: Support and Development
Topic: not working...
Replies: 14
Views: 9724

Re: not working...

Uhm. If you're asking what is different from 0.8.0, I just applied this changeset to vanilla 0.8.0. Everything else is the same.

https://bitbucket.org/rude/love/commits ... 670a232ae5
by Boolsheet
Wed Oct 16, 2013 6:53 pm
Forum: Support and Development
Topic: Writing binary to a socket..
Replies: 11
Views: 12454

Re: Writing binary to a socket..

There's no best way for that. Not sure if that's changing for 0.9.0. ImageData:getString gives you raw data and DevIL (the library that loads the images in LÖVE) doesn't understand if you just throw that at it. It's possible to slap a simple header in front of the data to make some image format out ...