Search found 305 matches

by adnzzzzZ
Mon Nov 27, 2017 2:51 pm
Forum: General
Topic: Steam?
Replies: 30
Views: 57754

Re: Steam?

I'm interested in your solution, HDPLocust, since the one I'm using right now (the one by CapsAdmin) doesn't implement callbacks and API calls properly and I can't figure this out on my own, so certain things like Leaderboards seem not possible to implement. I managed to get Achievements and Steam C...
by adnzzzzZ
Sun Nov 19, 2017 1:45 am
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18567

Re: STALKER-X (Camera library)

I forgot to document that. Set camera.draw_deadzone to true and call camera:draw() outside the attach/detach block.
by adnzzzzZ
Sat Nov 18, 2017 9:31 pm
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18567

Re: STALKER-X (Camera library)

Just make it follow the center of the screen (in world coordinates).
by adnzzzzZ
Sat Nov 18, 2017 5:06 pm
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18567

Re: STALKER-X (Camera library)

I should add an option for that. But for now you can just make the camera follow a target. If the camera is following a position then after the shake is done it will still be following that position.
by adnzzzzZ
Sat Nov 18, 2017 12:04 pm
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18567

Re: STALKER-X (Camera library)

Yea, I meant to do something else. I fixed it.
by adnzzzzZ
Fri Nov 17, 2017 5:49 am
Forum: Libraries and Tools
Topic: STALKER-X (Camera library)
Replies: 17
Views: 18567

STALKER-X (Camera library)

Hi. I've created a camera library for LÖVE. It provides basic functionalities that a camera should have and is inspired by hump.camera and FlxCamera . The goal is to provide enough functions that building something like in this video becomes as easy as possible: aAKwZt3aXQM STALKER-X on github
by adnzzzzZ
Mon Nov 06, 2017 10:43 pm
Forum: Libraries and Tools
Topic: boipushy (Input handling)
Replies: 18
Views: 16025

Re: boipushy (Input handling)

I updated this with better explanations on the page and also a new function called sequence . The sequence function allows you to check for sequences of buttons pressed within an interval of each other. For instance: function love.update(dt) if input:sequence('right', 0.5, 'right') then -- dash righ...
by adnzzzzZ
Sat May 27, 2017 6:56 pm
Forum: Libraries and Tools
Topic: windfield (easy box2d)
Replies: 6
Views: 7077

Re: windfield (easy box2d)

Nice My current project uses your old library: "hxdx" It looks fairly similar to me. What are the differences? Should I update? It's mostly the same but with a few bug fixes and small changes. For instance, now a collider has access to all functions of a Body and Fixture, so instead of sa...
by adnzzzzZ
Fri May 26, 2017 10:44 pm
Forum: Libraries and Tools
Topic: windfield (easy box2d)
Replies: 6
Views: 7077

Re: [Library] windfield (easy box2d)

I've updated this library with the addition of a few functions, bug fixes and better & more clear documentation.

windfield
by adnzzzzZ
Thu May 04, 2017 6:12 am
Forum: Libraries and Tools
Topic: Error handler that asks user to report crash
Replies: 26
Views: 24821

Re: Error handler that asks user to report crash

Nice dude, really cool. I saw that you mentioned how setting up a server would be costly or something like that, but there are services like GCP https://cloud.google.com/free/ that give you free access as long as you don't go over a certain usage limit. It's perfect for testing small stuff like this...