Search found 305 matches
Re: Steam?
I'm interested in your solution, HDPLocust, since the one I'm using right now (the one by CapsAdmin) doesn't implement callbacks and API calls properly and I can't figure this out on my own, so certain things like Leaderboards seem not possible to implement. I managed to get Achievements and Steam C...
- Sun Nov 19, 2017 1:45 am
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18567
Re: STALKER-X (Camera library)
I forgot to document that. Set camera.draw_deadzone to true and call camera:draw() outside the attach/detach block.
- Sat Nov 18, 2017 9:31 pm
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18567
Re: STALKER-X (Camera library)
Just make it follow the center of the screen (in world coordinates).
- Sat Nov 18, 2017 5:06 pm
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18567
Re: STALKER-X (Camera library)
I should add an option for that. But for now you can just make the camera follow a target. If the camera is following a position then after the shake is done it will still be following that position.
- Sat Nov 18, 2017 12:04 pm
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18567
Re: STALKER-X (Camera library)
Yea, I meant to do something else. I fixed it.
- Fri Nov 17, 2017 5:49 am
- Forum: Libraries and Tools
- Topic: STALKER-X (Camera library)
- Replies: 17
- Views: 18567
STALKER-X (Camera library)
Hi. I've created a camera library for LÖVE. It provides basic functionalities that a camera should have and is inspired by hump.camera and FlxCamera . The goal is to provide enough functions that building something like in this video becomes as easy as possible: aAKwZt3aXQM STALKER-X on github
- Mon Nov 06, 2017 10:43 pm
- Forum: Libraries and Tools
- Topic: boipushy (Input handling)
- Replies: 18
- Views: 16025
Re: boipushy (Input handling)
I updated this with better explanations on the page and also a new function called sequence . The sequence function allows you to check for sequences of buttons pressed within an interval of each other. For instance: function love.update(dt) if input:sequence('right', 0.5, 'right') then -- dash righ...
- Sat May 27, 2017 6:56 pm
- Forum: Libraries and Tools
- Topic: windfield (easy box2d)
- Replies: 6
- Views: 7077
Re: windfield (easy box2d)
Nice My current project uses your old library: "hxdx" It looks fairly similar to me. What are the differences? Should I update? It's mostly the same but with a few bug fixes and small changes. For instance, now a collider has access to all functions of a Body and Fixture, so instead of sa...
- Fri May 26, 2017 10:44 pm
- Forum: Libraries and Tools
- Topic: windfield (easy box2d)
- Replies: 6
- Views: 7077
Re: [Library] windfield (easy box2d)
I've updated this library with the addition of a few functions, bug fixes and better & more clear documentation.
windfield
windfield
- Thu May 04, 2017 6:12 am
- Forum: Libraries and Tools
- Topic: Error handler that asks user to report crash
- Replies: 26
- Views: 24821
Re: Error handler that asks user to report crash
Nice dude, really cool. I saw that you mentioned how setting up a server would be costly or something like that, but there are services like GCP https://cloud.google.com/free/ that give you free access as long as you don't go over a certain usage limit. It's perfect for testing small stuff like this...