Search found 702 matches
- Mon Jul 09, 2012 3:17 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 540679
Re: Share a Shader!
Thanks vrid for sobel effect! Made a minor change to effect to avoid white screen of oblivion. Changed color = vec4(0.0); to color = vec4(1.0); Worked. Don't appreciate why first color change was: color += 1. * Texel(tex, tc + vec2(-1./pixel_size.x, -pixel_size.y)); Didn't see to be consisting with ...
- Sun Jul 08, 2012 11:41 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 540679
Re: Share a Shader!
Hi!
Anybody create a Sobel (edge detection) PixelEffect using the kernal:
1 2 1
0 0 0
-1 -2 -1
Anybody create a Sobel (edge detection) PixelEffect using the kernal:
1 2 1
0 0 0
-1 -2 -1
- Fri Jul 06, 2012 11:52 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 540679
Re: Share a Shader!
Thanks Mandarancio! Hacked together a Love to try out all the parameters. Not that easy to get the right combination so provided a random keyboard parameter selection - I know, no real no logic but at least I gave you a help screen and on-screen parameter setting display. Found adding 'fog' made the...
- Wed Jul 04, 2012 5:56 pm
- Forum: Support and Development
- Topic: Line segment intersection
- Replies: 1
- Views: 1350
Line segment intersection
Had trouble finding exactly what I wanted so re-invented the wheel and now want something better. I wanted a function to return the contact coordinates of a finite length ray with a 2D object (convex or otherwise). Came up with such a function but implimentation pretty clunkey. Had to add a paramete...
- Sat Jun 09, 2012 1:25 pm
- Forum: Support and Development
- Topic: How would you make an object move along a drawn path ?
- Replies: 5
- Views: 4065
Re: How would you make an object move along a drawn path ?
You could create a ring buffer, the size of which (along with the sampling rate) determining the delay between mouse and object movement. Memory useage would be constant and controlable.
- Fri Jun 08, 2012 1:31 pm
- Forum: Libraries and Tools
- Topic: Random maze/dungeon generator
- Replies: 12
- Views: 8710
Re: Random maze/dungeon generator
Wojak, do you have a version that generates a maze?
The script provided generates patterns but not a maze.
There is no path through the generated pattern.
The script provided generates patterns but not a maze.
There is no path through the generated pattern.
- Thu Jun 07, 2012 8:59 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 54862
Re: A message system
Sorry that the term 'analyze' didn't convey what I was getting at. Let me just point out that in the function _msg:play there are 13 'end's - so some tests are being performed on each character every frame. Question: Why the special math.round function when math.floor works just fine? (Just curious)...
- Thu Jun 07, 2012 6:35 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 540679
Re: Share a Shader!
Great!
Thanks for completing this.
Learning something with every example.
Thanks for completing this.
Learning something with every example.
- Thu Jun 07, 2012 6:18 pm
- Forum: Libraries and Tools
- Topic: Navi - a message library (6/11 demo)
- Replies: 111
- Views: 54862
Re: A message system
Rolling along really fast. litearc's code appears robust and stable. In my brief test (MessageBoxes.love) I added the boolen variable message.completed. Adding a font change ability would be very easy - the adding of another code flag. I appreciate the desire to keep the code at the lowest common de...
- Mon Jun 04, 2012 3:54 pm
- Forum: Games and Creations
- Topic: Game: Fruitless
- Replies: 32
- Views: 19687
Re: Game: Fruitless
Hey!
Great art work!
Is my computer screwed up or are the mouse responses backwards (up/down, left/right)?
Great art work!
Is my computer screwed up or are the mouse responses backwards (up/down, left/right)?