I'm planning to have export/import blueprints, so they can be sharedCanadianGamer wrote:it would be really cool if you could export your blueprints as .love or .jar files
Search found 137 matches
- Tue Aug 18, 2015 6:47 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
- Mon Aug 17, 2015 3:19 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
Hello folks Dev video #6 is up with some more new stuff 502vyJqC5nQ Today I've also posted on my blog an important announcement regarding an early access to game, which I'm pasting below. Hi everyone! This was quite a long and fruitful week of TBM development. As usual, I’m a bit lazy to update this...
- Sun Aug 16, 2015 5:49 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
Ironed out a ton of bugs in these past days!
Now i've built a simple demo blueprint to show how you can do a division with the nodes.
Link to the step-by-step video, below
Video with explanation:
Now i've built a simple demo blueprint to show how you can do a division with the nodes.
Link to the step-by-step video, below
Video with explanation:
- Sat Aug 15, 2015 6:00 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
Cool project! Any Idea on when you're going to make it downloadable? uhh.. its going to take a while, I just barely started! I might consider early access :P I know that, but can you make a github repo or something so that we can try out stuff with your (W.I.P.) game? I don't plan to release this o...
- Sat Aug 15, 2015 3:48 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
This is so interesting. I'm fascinated. Have you thought about putting minimize (collapse) and close (delete) buttons in the titlebar of the nodes instead of having to press H or delete? I did, maybe I'll add that later... UI is a pain :P btw, added a new node today: noise! :D https://love2d.org/im...
- Sat Aug 15, 2015 6:57 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
Alright folks, by popular request, here are the beziers
Plus, collapsing/expanding nodes, and new binary nodes to do cool stuff
Plus, collapsing/expanding nodes, and new binary nodes to do cool stuff
- Fri Aug 14, 2015 4:39 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
uhh.. its going to take a while, I just barely started! I might consider early accessFlattenedTesseract wrote:Cool project! Any Idea on when you're going to make it downloadable?
- Fri Aug 14, 2015 9:58 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
Just added a video node to The Blueprints Machine and having quite a lot of fun with it I actually don't remember ever developing something that gave me the opportunity to play so much during development as this one does :D FCa8CqleR3Q PS - also got the IndieDB entry approved, yay! http://www.indied...
- Thu Aug 13, 2015 8:50 am
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
big relief as I managed to finalize(99%) one of the most important features of the core mechanics, node groups!
- Wed Aug 12, 2015 8:20 pm
- Forum: Games and Creations
- Topic: The Blueprints Machine
- Replies: 52
- Views: 29751
Re: The Blueprints Machine
This reminds me of IGG's TIS 100 but this is way more beautiful. Great work. Also, I'd love to see bezier curves instead of stright lines, like this: curve.png It'd look something like UE and Unity's blueprints: https://answers.unrealengine.com/storage/temp/3068-mi_spheregraph.png O código: functio...