Found this on Mastodon:
https://github.com/codecat/ngui
ReadMe is not very clear on how laying items out works. But give it a try.
Search found 492 matches
- Sat Jan 27, 2024 6:09 pm
- Forum: Libraries and Tools
- Topic: ngui - Structured GUI framework for Love2D
- Replies: 0
- Views: 2585
- Sat Jan 27, 2024 10:55 am
- Forum: Support and Development
- Topic: Hardon collider Problem coming in dectectings collision properly
- Replies: 6
- Views: 1696
Re: Hardon collider Problem coming in dectectings collision properly
Sorry to bear bad news, but HC is pretty outdated. You can search forum for mentions, I also mention there using older version that was less buggy. Thanks to insure that I was looking for physics library what do you think which is the best Difficult to say. I tried them (probably) all - breezefield...
- Fri Jan 26, 2024 1:22 pm
- Forum: Support and Development
- Topic: Hardon collider Problem coming in dectectings collision properly
- Replies: 6
- Views: 1696
Re: Hardon collider Problem coming in dectectings collision properly
Sorry to bear bad news, but HC is pretty outdated. You can search forum for mentions, I also mention there using older version that was less buggy.
- Mon Jan 22, 2024 9:30 pm
- Forum: Support and Development
- Topic: How to get the pointer to a file ?
- Replies: 2
- Views: 1003
Re: How to get the pointer to a file ?
Is it self explanatory, though?
is your variable that you can use with functions like open or close...
https://love2d.org/wiki/File
And if by pointer you mean position, then:
https://love2d.org/wiki/(File):seek
Code: Select all
file
https://love2d.org/wiki/File
And if by pointer you mean position, then:
https://love2d.org/wiki/(File):seek
- Sun Jan 21, 2024 4:00 pm
- Forum: Support and Development
- Topic: Isometric Pathfinding Bugs
- Replies: 3
- Views: 953
Re: Isometric Pathfinding Bugs
Just a random pointer - do you provide map rows as subtables?
e.g.:
This will not work (or rather would be just one straight row of 20 columns):
e.g.:
Code: Select all
local map = {
{0,1,0,1,0},
{0,1,0,1,0},
{0,1,1,1,0},
{0,0,0,0,0},
}
Code: Select all
local map = {
0,1,0,1,0,
0,1,0,1,0,
0,1,1,1,0,
0,0,0,0,0,
}
- Fri Jan 19, 2024 11:34 pm
- Forum: Support and Development
- Topic: remove file
- Replies: 5
- Views: 5680
Re: remove file
It does, yes.
- Tue Jan 16, 2024 10:53 pm
- Forum: Support and Development
- Topic: remove file
- Replies: 5
- Views: 5680
Re: remove file
I made a file and want to remove it in löve2d. when I use the love.filesystem.remove("wow.lua") it doesn't delete the file Check that you are referring to the same path as the filesystem module is: This module provides access to files in specific places: The root folder of the .love archi...
- Mon Jan 08, 2024 11:45 am
- Forum: Libraries and Tools
- Topic: [LIBRARY] srt.lua A simple srt caption parser
- Replies: 8
- Views: 74642
Re: [LIBRARY] srt.lua A simple srt caption parser
Nice. Are you developing a video player?
- Thu Jan 04, 2024 12:06 pm
- Forum: General
- Topic: Audio Source GC
- Replies: 10
- Views: 103530
Re: Audio Source GC
I only ever create the audio source once, on load, and I reference the table that contains those sounds. I can iterate thousands of sounds on every frame with basically no performance hit at all. This is indeed good to know. No performance hits and you tested it on multiple systems? If I understand...
- Wed Jan 03, 2024 1:30 pm
- Forum: Support and Development
- Topic: How to path around blocked tiles with jumper?
- Replies: 12
- Views: 78421