Search found 202 matches
- Fri Oct 30, 2015 12:35 pm
- Forum: General
- Topic: poly2tri library to Lua (math for 2d navmesh)
- Replies: 17
- Views: 9896
Re: poly2tri library to Lua (math for 2d navmesh)
Ivan , i have error with your code, i cant fix this, help me please: local poly2 = require("poly2") local polygon = {} polygon[#polygon+1] = 100 polygon[#polygon+1] = 100 polygon[#polygon+1] = 200*5 polygon[#polygon+1] = 100 polygon[#polygon+1] = 200*5 polygon[#polygon+1] = 200*5 polygon[...
- Mon Oct 26, 2015 11:55 pm
- Forum: General
- Topic: poly2tri library to Lua (math for 2d navmesh)
- Replies: 17
- Views: 9896
Re: poly2tri library to Lua (for 2d navmesh)
Thank you very much, ivan . :) Thanks for your library. You directed me to a properly direction: i need read a math course, heh. :ultraglee: Also I found awesome thing(The Computational Geometry Algorithms Library): http://doc.cgal.org/latest/Manual/packages.html I did not detect one thing: I also n...
- Mon Oct 26, 2015 4:07 am
- Forum: General
- Topic: poly2tri library to Lua (math for 2d navmesh)
- Replies: 17
- Views: 9896
Re: poly2tri library to Lua
Ok then, i found this Lua module: https://github.com/Yonaba/delaunay
It is suitable for me, but there is a lack: https://github.com/Yonaba/delaunay/issues/3
Now i will fix this lack.
Edit.
This code is work fine: https://gist.github.com/AlliedEnvy/1009522
I will work on 2d navmesh (navigation mesh).
It is suitable for me, but there is a lack: https://github.com/Yonaba/delaunay/issues/3
Now i will fix this lack.
Edit.
This code is work fine: https://gist.github.com/AlliedEnvy/1009522
I will work on 2d navmesh (navigation mesh).
- Sat Oct 24, 2015 3:50 am
- Forum: General
- Topic: poly2tri library to Lua (math for 2d navmesh)
- Replies: 17
- Views: 9896
poly2tri library to Lua (math for 2d navmesh)
poly2tri - a 2D constrained Delaunay triangulation library. The main advantage of this library for me - it is possible to make a hole in the polygons. https://code.google.com/p/poly2tri/ https://github.com/jhasse/poly2tri Example: dude_cdt.png I make top-down-view game engine. This is library is ne...
- Sun Sep 27, 2015 2:23 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505440
Re: What's everyone working on? (tigsource inspired)
Jasoco, good editor. I make game editor too.
- Wed Sep 09, 2015 10:35 am
- Forum: Libraries and Tools
- Topic: Knife: a collection of micro-modules
- Replies: 24
- Views: 18438
Re: Knife: a collection of micro-modules
Cool, thanks airstruck.
Knife picture from GTA5?
Knife picture from GTA5?
- Wed Sep 09, 2015 9:34 am
- Forum: Libraries and Tools
- Topic: [util] shadertoy shader effect viewer
- Replies: 14
- Views: 26786
Re: [util] shadertoy shader effect viewer
WOW!
Alexar, this is awesome. shadertoy.com has a lot of good examples (2d shadows, gradients, fractals, ...)
Thanks!
mandelbrot "doubles", Simple path tracer run well on LOVE 0.9.2
Where you get raycast2d.glsl ? I can't find this on shadertoy.com.
Alexar, this is awesome. shadertoy.com has a lot of good examples (2d shadows, gradients, fractals, ...)
Thanks!
mandelbrot "doubles", Simple path tracer run well on LOVE 0.9.2
Where you get raycast2d.glsl ? I can't find this on shadertoy.com.
- Tue Sep 01, 2015 2:20 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1505440
- Fri Aug 28, 2015 1:52 am
- Forum: Support and Development
- Topic: C++/C in Love2D?
- Replies: 7
- Views: 7529
- Sat Aug 22, 2015 8:41 pm
- Forum: Libraries and Tools
- Topic: Simple "realtime global 2D-radiosity"
- Replies: 5
- Views: 9569
Re: Radiosity, very simple and slow
I made it, i made "fast realtime global 2D radiosity" on shaders!
Im happy.
Sources you can find in my github: https://github.com/AntonioModer/radiosity2D
Im happy.
Sources you can find in my github: https://github.com/AntonioModer/radiosity2D