Search found 151 matches
- Sun Apr 26, 2015 5:41 pm
- Forum: Support and Development
- Topic: Menu structure
- Replies: 8
- Views: 4215
Menu structure
Hey, what would be the best way of structuring a npc dialogue menu tree?
- Thu Apr 23, 2015 7:56 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7358
Re: Big tables and performance with love.graphics.draw.
Your second solution is what I meant, when I'm off this blocked computer I would be interested in comparing our solutions. Thanks.
- Sun Apr 19, 2015 7:19 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7358
Re: Big tables and performance with love.graphics.draw.
Exactly, z-levels and different tile-sizes are not a priority, guess I will take that some other time.
- Sun Apr 19, 2015 2:31 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7358
Re: Big tables and performance with love.graphics.draw.
Would you like to show me a table arranged in that way? This is how I understand the arrangement: t = { [y1] = {[x1] = {tile1},[x2] = {tile2},[x3] = {tile3},[x4] = {tile4}}, [y2] = {[x1] = {tile5},[x2] = {tile6},[x3] = {tile7},[x4] = {tile8}}, [y3] = {[x1] = {tile9},[x2] = {tile10},[x3] = {tile1},[x...
- Sun Apr 19, 2015 12:40 pm
- Forum: General
- Topic: Advice for game-making
- Replies: 11
- Views: 4148
Re: Advice for game-making
Hey! What's the most optimum way of drawing characters? Say I have this: npc = {alert = false, img = {still, attack}} As fast as the npc turns alert (within some random vector distance) he changes appearance. This question of course just applies to unanimates till images but, in the love.draw functi...
- Sat Apr 18, 2015 6:31 pm
- Forum: Support and Development
- Topic: Top Down Collision Detection and Reaction
- Replies: 8
- Views: 4010
Re: Top Down Collision Detection and Reaction
I think so, in here: https://github.com/kikito/bump.lua I guess there is an answer, otherwise ask Kikito here on the forum.
Also don't count my word as the last, I tried making a collision system however i'm kinda of a rookie and I'm sure some user here has the advice you seek.
Also don't count my word as the last, I tried making a collision system however i'm kinda of a rookie and I'm sure some user here has the advice you seek.
- Sat Apr 18, 2015 5:40 pm
- Forum: General
- Topic: Big tables and performance with love.graphics.draw.
- Replies: 12
- Views: 7358
Re: Big tables and performance with love.graphics.draw.
Basically a canvas. Instead of pre-generating tiles that are drawn when the player enters the area I just draw a certain tile image around the players coordinates at all time. So there are no pre-generated tiles, more or less just a background following the player around, but it doesn't look like it...
- Sat Apr 18, 2015 5:18 pm
- Forum: Support and Development
- Topic: Top Down Collision Detection and Reaction
- Replies: 8
- Views: 4010
Re: Top Down Collision Detection and Reaction
Hey, I would recommend bump.lua, thread: viewtopic.php?f=4&t=78729&hilit=how+to+use+bump.lua
also: viewtopic.php?f=5&t=78086&hilit=bump.lua
I tried to code collision like this as well, hard stuff.
also: viewtopic.php?f=5&t=78086&hilit=bump.lua
I tried to code collision like this as well, hard stuff.
- Sat Apr 18, 2015 3:20 pm
- Forum: General
- Topic: Party-reason topic.
- Replies: 4
- Views: 2955
Re: Party-reason topic.
If I understand it correctly I would use a pommodoro which help me quantify how much time I spend on things?
- Fri Apr 17, 2015 8:57 pm
- Forum: General
- Topic: Party-reason topic.
- Replies: 4
- Views: 2955
Re: Party-reason topic.
High five!