Search found 151 matches

by Bindie
Sun Apr 26, 2015 5:41 pm
Forum: Support and Development
Topic: Menu structure
Replies: 8
Views: 4215

Menu structure

Hey, what would be the best way of structuring a npc dialogue menu tree?
by Bindie
Thu Apr 23, 2015 7:56 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7358

Re: Big tables and performance with love.graphics.draw.

Your second solution is what I meant, when I'm off this blocked computer I would be interested in comparing our solutions. Thanks.
by Bindie
Sun Apr 19, 2015 7:19 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7358

Re: Big tables and performance with love.graphics.draw.

Exactly, z-levels and different tile-sizes are not a priority, guess I will take that some other time.
by Bindie
Sun Apr 19, 2015 2:31 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7358

Re: Big tables and performance with love.graphics.draw.

Would you like to show me a table arranged in that way? This is how I understand the arrangement: t = { [y1] = {[x1] = {tile1},[x2] = {tile2},[x3] = {tile3},[x4] = {tile4}}, [y2] = {[x1] = {tile5},[x2] = {tile6},[x3] = {tile7},[x4] = {tile8}}, [y3] = {[x1] = {tile9},[x2] = {tile10},[x3] = {tile1},[x...
by Bindie
Sun Apr 19, 2015 12:40 pm
Forum: General
Topic: Advice for game-making
Replies: 11
Views: 4148

Re: Advice for game-making

Hey! What's the most optimum way of drawing characters? Say I have this: npc = {alert = false, img = {still, attack}} As fast as the npc turns alert (within some random vector distance) he changes appearance. This question of course just applies to unanimates till images but, in the love.draw functi...
by Bindie
Sat Apr 18, 2015 6:31 pm
Forum: Support and Development
Topic: Top Down Collision Detection and Reaction
Replies: 8
Views: 4010

Re: Top Down Collision Detection and Reaction

I think so, in here: https://github.com/kikito/bump.lua I guess there is an answer, otherwise ask Kikito here on the forum.

Also don't count my word as the last, I tried making a collision system however i'm kinda of a rookie and I'm sure some user here has the advice you seek.
by Bindie
Sat Apr 18, 2015 5:40 pm
Forum: General
Topic: Big tables and performance with love.graphics.draw.
Replies: 12
Views: 7358

Re: Big tables and performance with love.graphics.draw.

Basically a canvas. Instead of pre-generating tiles that are drawn when the player enters the area I just draw a certain tile image around the players coordinates at all time. So there are no pre-generated tiles, more or less just a background following the player around, but it doesn't look like it...
by Bindie
Sat Apr 18, 2015 5:18 pm
Forum: Support and Development
Topic: Top Down Collision Detection and Reaction
Replies: 8
Views: 4010

Re: Top Down Collision Detection and Reaction

Hey, I would recommend bump.lua, thread: viewtopic.php?f=4&t=78729&hilit=how+to+use+bump.lua
also: viewtopic.php?f=5&t=78086&hilit=bump.lua

I tried to code collision like this as well, hard stuff.
by Bindie
Sat Apr 18, 2015 3:20 pm
Forum: General
Topic: Party-reason topic.
Replies: 4
Views: 2955

Re: Party-reason topic.

If I understand it correctly I would use a pommodoro which help me quantify how much time I spend on things?
by Bindie
Fri Apr 17, 2015 8:57 pm
Forum: General
Topic: Party-reason topic.
Replies: 4
Views: 2955

Re: Party-reason topic.

High five!