Search found 54 matches
- Thu Oct 30, 2008 9:37 pm
- Forum: General
- Topic: Performance problem
- Replies: 14
- Views: 17609
Re: Performance problem
Same here. 60fps everywhere, on windows, Nvidia 8600GTS
- Wed Oct 29, 2008 11:21 am
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16856
Re: Copters !
This is excellent! Best love game i've seen so far i think. For network play, I think it will be very difficult to get the simulations to run identical, but if possible you could every now and then transfer all the objects information (position, speed, acceleration etc.) to the client (if that's eve...
- Wed Oct 29, 2008 11:13 am
- Forum: Support and Development
- Topic: Switching colors in an existing image
- Replies: 6
- Views: 9695
Re: Switching colors in an existing image
Would it be an idea to store only, like an alpha channel or mask of the region, and mixing it with the color of your choice somehow? It would require an image for each country separately, but only one. I don't know how setColor works yet, so I may just be babling here. To see what I am talking about...
- Wed Oct 29, 2008 11:06 am
- Forum: Support and Development
- Topic: Documentation suggestions
- Replies: 10
- Views: 7367
Re: Documentation suggestions
My suggestions were just so you would note it down on your todo-list. Or at least make you aware of it. If LOVE "takes off" (for me I mean), I will probably start a wiki myself. But that depends on whether I get hooked on love ;) I am currently involved in a few unofficial support wikis su...
- Wed Oct 29, 2008 10:56 am
- Forum: Support and Development
- Topic: Making a hitbox
- Replies: 4
- Views: 3428
- Mon Oct 27, 2008 12:03 pm
- Forum: Support and Development
- Topic: Documentation suggestions
- Replies: 10
- Views: 7367
Documentation suggestions
I guess this section is also for LOVE support and development, so here goes: I think the documentation should better describe what values type actually can take on this and similar pages. In fact, everywhere a constant is used, a complete description would be appropriate, as there is visually not mu...
- Mon Oct 27, 2008 7:18 am
- Forum: Support and Development
- Topic: Making a hitbox
- Replies: 4
- Views: 3428
Re: Making a hitbox
Make sure that v.b:getAngle() returns radians, as that is what is required for sin() and cos(). That could be your problem, because I have noticed LOVE itself wants to use degrees most places, while lua uses radians.
- Sat Oct 25, 2008 9:40 pm
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 16723
Re: The LÖVE of Tomorrow
I must say I don't understand the need for Direct3D either. I figured you would be using opengl on windows also, but you probably know more about that then me. Anyways, the LuaJIT sounds like a good idea. I'm sure a big game quickly can reach Lua limits, but there aren't any big projects going on ye...
- Sat Oct 25, 2008 8:41 pm
- Forum: Support and Development
- Topic: End of a rotated rectangle
- Replies: 6
- Views: 4087
Re: End of a rotated rectangle
You're welcome. It's a typical problem actually. I have had this problem so many times myself, I guess I got used to the symptoms.
Well you know what they say: Assumption is the mother of all f***upsI didnt think that the cos and sin functions used radians
- Fri Oct 24, 2008 11:26 am
- Forum: Support and Development
- Topic: Request new feature for draw function. - flip sprite
- Replies: 4
- Views: 3502
Re: Request new feature for draw function. - flip sprite
(incidentally, why is the "rotate around a non-center point" function not available for regular sprites?) No good reason. Added to task list. [/quote] I was going to suggest something like setHotSpot, but if there is a setCenter, that should be adequate. I don't think it is good for the A...