Search found 399 matches

by Ensayia
Tue Jul 07, 2015 7:36 pm
Forum: General
Topic: Do you have canvas support?
Replies: 15
Views: 4644

Re: Do you have canvas support?

Long story short, YES in Ubuntu, NO in Windows , YES in Android are you sure you are running the correct/latest drivers on windows? Because that sounds odd. It's really not that unusual. I have tons of experience with both Windows and Linux and older Intel integrated GPUs run much better on Linux t...
by Ensayia
Sun Jun 28, 2015 7:33 pm
Forum: General
Topic: Do you have canvas support?
Replies: 15
Views: 4644

Re: Do you have canvas support?

Instructions unclear, voted turnip.


Seriously though, I support canvases.
by Ensayia
Sun Mar 08, 2015 4:39 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353049

Re: Löve Frames - A GUI Library

What exactly happens to a frame when it's close button is pressed? Is it possible to create "closed" frames? What does an object being "modal" mean? The :Remove() method is called on the object (and its children) destroying them. If you want a frame to be invisible, yet still pr...
by Ensayia
Sat Jul 19, 2014 4:32 pm
Forum: Games and Creations
Topic: Crystal Crash: Now on Google Play!
Replies: 8
Views: 11554

Re: Crystal Crash: Now on Google Play!

Double posting, because the newest update introduces a few bug fixes and changes that modify how the scoring works. I hope everyone is enjoying :awesome:
by Ensayia
Fri Jul 18, 2014 11:33 am
Forum: General
Topic: Questions about the engine
Replies: 12
Views: 6403

Re: Questions about the engine

Well about the obfuscation topic, actually as latest version of Love use LuaJIT, you can just convert your code to LuaJIT bytecode, it's portable as long as you use the same LuaJIT version and converting it back to text gives unreadable code. There are de-obfuscators out there that can reverse this...
by Ensayia
Wed Jul 16, 2014 2:28 pm
Forum: LÖVE-Android
Topic: Can you port to the Google Play Store?
Replies: 7
Views: 12361

Re: Can you port to the Google Play Store?

There are instructions on the love-android-sdl2 wiki for adding in AdMob support if you must have ads. The currently provided instructions for packaging a LOVE game into a standalone APK file are for Arch Linux, and I highly recommend having a dedicated machine or setting up a VM for building your b...
by Ensayia
Wed Jul 16, 2014 2:21 pm
Forum: General
Topic: Questions about the engine
Replies: 12
Views: 6403

Re: Questions about the engine

I recently made a game available here as well as on Google Play . Commercially viable games are possible and have happened with LOVE. There is no provided mechanism for obfuscating/encrypting your code. The subject has been talked to death and it's simply not going to happen. Controller support is p...
by Ensayia
Wed Jul 16, 2014 2:16 pm
Forum: Libraries and Tools
Topic: [library] bump 2.0 – Collision Detection
Replies: 50
Views: 33483

Re: [library] bump 2.0 – Collision Detection

Does this library provide a means of collision detection and resolution, or just the former?
by Ensayia
Mon Jul 14, 2014 5:04 am
Forum: Games and Creations
Topic: Crystal Crash: Now on Google Play!
Replies: 8
Views: 11554

Re: Crystal Crash

Just wanted to say that a major fix is in as of the new version, and...

Now Available on Android!

That's right! You can check out the itch.io link on the first post, soon on Google Play! We're currently awaiting approval but should see it in less than a day. or on Google Play!
by Ensayia
Fri Jul 11, 2014 12:51 am
Forum: Games and Creations
Topic: Crystal Crash: Now on Google Play!
Replies: 8
Views: 11554

Re: Crystal Crash

I fixed the game board background not being semi-transparent, so now you can see the pretty shaders! Also, the enter key now functions as space as well as F11 toggling fullscreen. I also made the background a little darker on the name entry screen so it's easier to see the name entry font.