Search found 1176 matches
- Thu Nov 10, 2022 3:47 pm
- Forum: General
- Topic: How to make curvy lasers
- Replies: 8
- Views: 4654
Re: How to make curvy lasers
Based on the lightning local function newLaser (x1,y1, x2, y2, sd) -- d is amount of subdivisions, for example 3 sd = sd or 3 local p1 = {x=x1, y=y1} local p2 = {x=x2, y=y2} local points = {p1, p2} for i = 1, sd do local n = (#points-1) local temp = {unpack (points)} -- print ('i'..i..' n'..n) for j...
- Thu Nov 10, 2022 10:57 am
- Forum: Libraries and Tools
- Topic: asesprite AI extension
- Replies: 2
- Views: 2951
Re: asesprite AI extension
It looks incredible good!
- Thu Nov 10, 2022 9:45 am
- Forum: Games and Creations
- Topic: GMSweeper - A simple minesweeper game
- Replies: 18
- Views: 7952
Re: GMSweeper - A simple minesweeper game
1) It must be at least twice bigger on the 4K monitors
2) Please change the GUI that I can switch the tabs Game/Scores/About without closing it.
2) Please change the GUI that I can switch the tabs Game/Scores/About without closing it.
- Wed Nov 09, 2022 5:37 pm
- Forum: Support and Development
- Topic: Stupid Question from the beginer
- Replies: 18
- Views: 5007
Re: Stupid Question from the beginer
Just use the Zero Brain Studio, write the path to the love.exe and start the program with F6.Anonimus220 wrote: ↑Tue Nov 08, 2022 2:28 pm Wow, thanks. I wasn't suspecting that everything will be SO different. I just had a recomendation from one guy who said that he used Love2D for his projects.
- Fri Nov 04, 2022 9:21 pm
- Forum: General
- Topic: How to make curvy lasers
- Replies: 8
- Views: 4654
Re: How to make curvy lasers
Maybe the same as lightning, just make the line not so straight.
viewtopic.php?p=249816#p249816
But add more points and smooth thre result line as
t2 = 0.25*t1+0.5*t2+0.25*t3 where t2 is actual point, 1 and 3 are previous and next point in line.
viewtopic.php?p=249816#p249816
But add more points and smooth thre result line as
t2 = 0.25*t1+0.5*t2+0.25*t3 where t2 is actual point, 1 and 3 are previous and next point in line.
- Thu Nov 03, 2022 8:10 am
- Forum: Support and Development
- Topic: I'm having an issue with my player detecting when it is above the ball (windfield)
- Replies: 3
- Views: 2306
Re: I'm having an issue with my player detecting when it is above the ball (windfield)
Can the player stand on the top left corner of the ball?
Must be the player position and ball position show the point of contact or just middle point of them?
Where is the x-coordinate checking?
Must be the player position and ball position show the point of contact or just middle point of them?
Where is the x-coordinate checking?
- Thu Nov 03, 2022 12:17 am
- Forum: Support and Development
- Topic: Adding to the gridlock movement tutorial on the tutorial section of love
- Replies: 2
- Views: 2539
Re: Adding to the gridlock movement tutorial on the tutorial section of love
After following the tutorial I'm at a loss of how to do much outside of changing table drawing colors and fill/line, I have no clue how to add interaction, enemies, etc and I can't find any gridlocked movement tutorials that use tables to help me out, does anyone know of a good place to learn more ...
- Wed Nov 02, 2022 12:04 pm
- Forum: Support and Development
- Topic: [SOLVED] Complete a list of vertices to form a polygonal shape with pathfinding
- Replies: 7
- Views: 3648
- Thu Oct 27, 2022 7:06 am
- Forum: Support and Development
- Topic: Best way to chunk tiles?
- Replies: 7
- Views: 5510
Re: Best way to chunk tiles?
1) Set the chunk as 32x32 tiles. 2) Make the map. 3) Take the time that the chunk needs to be loaded. 4) Make the loading system that spread the loading time between several ticks/updates. 5) Load and unload the chunks that are not visible for the player, according the movement velocity and the time...
- Wed Oct 26, 2022 9:00 pm
- Forum: Support and Development
- Topic: Run love.draw before love.update
- Replies: 7
- Views: 2894
Re: Run love.draw before love.update
Or if the dt is too huge set it to the not too huge.
if dt >0.05 then dt = 0.05 end
Maybe freeze by the slow computer, but 20 fps is always too slow.
if dt >0.05 then dt = 0.05 end
Maybe freeze by the slow computer, but 20 fps is always too slow.