Search found 399 matches

by Kadoba
Mon Oct 22, 2012 2:55 pm
Forum: Libraries and Tools
Topic: A tiling technique demo
Replies: 5
Views: 4904

Re: A tiling technique demo

80 combinations per tile is a bit unrealistic if you plan to do it by hand. Although it's always cool to see a new approach to an old problem. Another approach would be the RPGmaker one, which splits tiles in four subtiles, to create every combination possible from a simple 12 tiles set. If you're i...
by Kadoba
Fri Oct 19, 2012 2:17 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.12.0!

I would also like to note that the saved maps are saved as "csv" and are uncompressed. This is because the current library I use for zlib/gzip only decompresses. If anyone could find me a pure-lua library/script that can compress into zlib/gzip I would be grateful. Oh wow, both of those fe...
by Kadoba
Thu Oct 18, 2012 10:04 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.2!

Advanced Tiled Loader has been updated to 0.12.0.

It is now possible to save maps! In addition you can now set ATL properties inside of Tiled itself.
by Kadoba
Thu Oct 18, 2012 9:15 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 56918

Re: Jumper : 2D Pathfinder with Jump Point Search (v1.5.1.3)

I get this error when I run your experimental .love
by Kadoba
Wed Oct 17, 2012 1:50 am
Forum: Support and Development
Topic: Having an issue with spritebatches
Replies: 16
Views: 1913

Re: Having an issue with spritebatches

(may the gods pardon me my pedantic bump on this, there's been some days ago since this thread was updated...). @Boolsheet: So, should I send some roses to the guys at Intel now or is there an explanation and/or a possible fix with love to solve this ? Just wondering... Only if you hide a bomb in t...
by Kadoba
Tue Oct 16, 2012 7:15 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.2!

The easiest way would probably be to swap out the image on the tilesets after you load them. -- Switch a skin. The skin parameter is a table that has images for all of the different tilesets indexed by their name. local function reskin(map, skin) -- Switch all of the tileset images to new skins but ...
by Kadoba
Sat Oct 13, 2012 8:00 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.2!

If you want to draw everything regardless of where the camera is you can set map.viewW and map.viewH to math.huge.
by Kadoba
Fri Oct 12, 2012 2:40 pm
Forum: General
Topic: What is Love? Baby don't hurt me
Replies: 2
Views: 1873

Re: What is Love? Baby don't hurt me

LOVE can't handle web or android officially although there are community projects for them here and here . LOVE has no web or GUI API either so if you're interested in web/widget stuff it might be better to go with Construct which is suppose to be really good at those things. Here are the things LOV...
by Kadoba
Fri Oct 12, 2012 3:14 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.2!

The conversion function is called on every object and the value that is returned from the function takes the place of the old object. In the tutorial there is only the player object so that's how the function just "knows". This would probably be a more flexible demonstration of it's use: -...
by Kadoba
Thu Oct 11, 2012 11:51 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 176463

Re: Advanced Tiled Loader - Updated to 0.11.2!

I have no idea how that got there but it's fixed on the repo now.