Search found 399 matches
- Mon Oct 22, 2012 2:55 pm
- Forum: Libraries and Tools
- Topic: A tiling technique demo
- Replies: 5
- Views: 4904
Re: A tiling technique demo
80 combinations per tile is a bit unrealistic if you plan to do it by hand. Although it's always cool to see a new approach to an old problem. Another approach would be the RPGmaker one, which splits tiles in four subtiles, to create every combination possible from a simple 12 tiles set. If you're i...
- Fri Oct 19, 2012 2:17 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.12.0!
I would also like to note that the saved maps are saved as "csv" and are uncompressed. This is because the current library I use for zlib/gzip only decompresses. If anyone could find me a pure-lua library/script that can compress into zlib/gzip I would be grateful. Oh wow, both of those fe...
- Thu Oct 18, 2012 10:04 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.11.2!
Advanced Tiled Loader has been updated to 0.12.0.
It is now possible to save maps! In addition you can now set ATL properties inside of Tiled itself.
It is now possible to save maps! In addition you can now set ATL properties inside of Tiled itself.
- Thu Oct 18, 2012 9:15 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 56918
Re: Jumper : 2D Pathfinder with Jump Point Search (v1.5.1.3)
I get this error when I run your experimental .love
- Wed Oct 17, 2012 1:50 am
- Forum: Support and Development
- Topic: Having an issue with spritebatches
- Replies: 16
- Views: 1913
Re: Having an issue with spritebatches
(may the gods pardon me my pedantic bump on this, there's been some days ago since this thread was updated...). @Boolsheet: So, should I send some roses to the guys at Intel now or is there an explanation and/or a possible fix with love to solve this ? Just wondering... Only if you hide a bomb in t...
- Tue Oct 16, 2012 7:15 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.11.2!
The easiest way would probably be to swap out the image on the tilesets after you load them. -- Switch a skin. The skin parameter is a table that has images for all of the different tilesets indexed by their name. local function reskin(map, skin) -- Switch all of the tileset images to new skins but ...
- Sat Oct 13, 2012 8:00 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.11.2!
If you want to draw everything regardless of where the camera is you can set map.viewW and map.viewH to math.huge.
- Fri Oct 12, 2012 2:40 pm
- Forum: General
- Topic: What is Love? Baby don't hurt me
- Replies: 2
- Views: 1873
Re: What is Love? Baby don't hurt me
LOVE can't handle web or android officially although there are community projects for them here and here . LOVE has no web or GUI API either so if you're interested in web/widget stuff it might be better to go with Construct which is suppose to be really good at those things. Here are the things LOV...
- Fri Oct 12, 2012 3:14 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.11.2!
The conversion function is called on every object and the value that is returned from the function takes the place of the old object. In the tutorial there is only the player object so that's how the function just "knows". This would probably be a more flexible demonstration of it's use: -...
- Thu Oct 11, 2012 11:51 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 176463
Re: Advanced Tiled Loader - Updated to 0.11.2!
I have no idea how that got there but it's fixed on the repo now.