Search found 399 matches

by Kadoba
Tue Feb 22, 2011 11:03 pm
Forum: Support and Development
Topic: Checking for going off the screen
Replies: 3
Views: 1851

Re: Checking for going off the screen

Try this: -- This function returns true if the object is out of the screen. -- trans_x and trans_y must be what you feed to love.graphics.translate() -- scale must be what you feed to love.graphics.scale() -- If scale and translate are not used then you only have to provide the object function out_o...
by Kadoba
Fri Feb 18, 2011 10:18 pm
Forum: General
Topic: zlib/gzip in lua?
Replies: 8
Views: 5782

Re: zlib/gzip in lua?

Once you have something be sure to post it, I'm sure others would be interested in the working code. Will do. In the mean time I'm stuck again. I'll explain my situation so far. First of all I was mistaken when I said that the gunzipped string in my original post should be decoded to a base64 strin...
by Kadoba
Fri Feb 18, 2011 7:53 pm
Forum: General
Topic: zlib/gzip in lua?
Replies: 8
Views: 5782

Re: zlib/gzip in lua?

Okay I made some progress and i think I figured out what I was doing wrong. It's not completely working yet but I think I'm heading in the right direction. :ultrahappy:
by Kadoba
Wed Feb 16, 2011 11:04 pm
Forum: General
Topic: What Languages Do You Know?
Replies: 45
Views: 21844

Re: What Languages Do You Know?

Greatest to least experience:
C++, Python, Lua, HTML, PHP, C#, MySQL
by Kadoba
Wed Feb 16, 2011 9:02 pm
Forum: General
Topic: image scaling on mouse wheel up/down
Replies: 2
Views: 3834

Re: image scaling on mouse wheel up/down

This is the way I do it

Code: Select all

function love.mousepressed( x, y, mb )
	if mb == "wu" then
		scale = scale - 0.2
	end

	if mb == "wd" then
		scale = scale + 0.2
	end
end

function love.draw()
	love.graphics.scale(scale)
end
by Kadoba
Wed Feb 16, 2011 6:40 pm
Forum: General
Topic: zlib/gzip in lua?
Replies: 8
Views: 5782

zlib/gzip in lua?

Hey, I'm working on a Tiled map loader for love. I know there are a couple of other loaders out there but they're pretty basic and I'm aiming for full features/compatibility. Tiled can encode the map data into 5 formats: comma seperated value (CSV), base64, gzip, zlib, and XML. Currently I have all ...
by Kadoba
Fri Jan 14, 2011 4:26 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39184

Re: Simple, lightweight, general purpose collision detection

Maybe we could somehow merge your lib into this one? I am especially curious about the pre-defined responses and additions to vectors. That could work but our approaches were a lot different. Mine might be better suited for simpler games so I think I'm going to go ahead and finish it. Of course whe...
by Kadoba
Thu Jan 13, 2011 8:04 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39184

Re: Simple, lightweight, general purpose collision detection

Wow good stuff. This blows what I was making out of the water.
by Kadoba
Mon Jan 10, 2011 10:26 am
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 39184

Re: Simple, lightweight, general purpose collision detection

Hello, I'm new to love. I just discovered it last week but I realized that it was missing a simple collision library like the one described in this thread so having no prior experience with LUA and very little geometry skill I started making one myself called "geo". After dozens of hours a...