Search found 191 matches

by Nsmurf
Wed Dec 04, 2013 6:23 am
Forum: Support and Development
Topic: Box2d wallstick
Replies: 5
Views: 2025

Re: Box2d wallstick

Here's the .love, but I'm fairly certain it's a box2d issue, not a coding issue.
by Nsmurf
Wed Dec 04, 2013 3:25 am
Forum: Support and Development
Topic: Box2d wallstick
Replies: 5
Views: 2025

Box2d wallstick

Hi,

I'm in the process of making a box2d platformer (don't look at me like that! I have good reasons, I swear!). I's going well, except that there's a bit of wallstick.

See image:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Screenshot 2013-12-03 19.22.41.png (23.84 KiB) Viewed 2025 times
How can I avoid this?

Thanks,

Nsmurf.
by Nsmurf
Wed Dec 04, 2013 1:59 am
Forum: General
Topic: what OS are you using?
Replies: 35
Views: 13014

Re: what OS are you using?

Arch linux with AwesomeWM (No DE).
by Nsmurf
Tue Dec 03, 2013 6:06 am
Forum: Support and Development
Topic: Resources for procedural generation of 2d platformer terrain
Replies: 2
Views: 3349

Re: Resources for procedural generation of 2d platformer ter

Thanks for all of the useful info. The rouglikedevelopment article looks good, and that B5/S4 seems to work well for caves. I'll probably do a combination of both styles, generating terrain in chunks and stitching it together.

Thanks a lot!
by Nsmurf
Tue Dec 03, 2013 5:24 am
Forum: General
Topic: Cthulhu Project : Let's Make Unmaintainable Code
Replies: 35
Views: 19736

Re: Cthulhu Project : Let's Make Unmaintainable Code

I am so in. Please add me once you create the project, so that I'll get an email about it. My username on github is WesleyAC. (Hey, look, everyone knows my real name now!) What would be awesome is if this went on longer than 3 days though, so it could get really messy. I'd prefer something like 1 we...
by Nsmurf
Sun Dec 01, 2013 6:32 pm
Forum: Support and Development
Topic: Resources for procedural generation of 2d platformer terrain
Replies: 2
Views: 3349

Resources for procedural generation of 2d platformer terrain

Hello, Ive been intrested in procedural generation for a while now, but I've finally started to make a game around it, and I've figured out that I have *no* idea how to make a procedural platformer. Does anyone have some resources that I would help? I know I saw a gamasutra article (http://www.gamas...
by Nsmurf
Wed Sep 04, 2013 2:46 am
Forum: General
Topic: Handy launch.command
Replies: 6
Views: 2507

Re: Handy launch.command

Not to start a flamewar, but if you use Vim, just type ":!love ."
It's like magic! :awesome:
by Nsmurf
Mon Sep 02, 2013 8:12 pm
Forum: General
Topic: I think I'm back... :D :D :D
Replies: 12
Views: 3433

Re: I think I'm back... :D :D :D

wiki wrote:Added better multiplayer networking support with ENet (via the lua-enet library.)
Dammnit, just when I start a project with LuaSocket. Grumblegroan.
by Nsmurf
Mon Sep 02, 2013 7:18 pm
Forum: General
Topic: I think I'm back... :D :D :D
Replies: 12
Views: 3433

Re: I think I'm back... :D :D :D

Löve jam are back, Bartbes have become God and i have made some parades ( https://love2d.org/forums/viewtopic.php?f=5&t=39023&hilit=+parades ) Sorry bartbes, I'm an atheist. You don't exist anymore. Well we've got some interesting additions to the community. As you see. Also, 0.9.0 is comin...
by Nsmurf
Mon Sep 02, 2013 6:59 pm
Forum: General
Topic: I think I'm back... :D :D :D
Replies: 12
Views: 3433

I think I'm back... :D :D :D

Hi!

After leaving love for almost a year now (I think), I'm back (I think). I used flash for a while, but now that I'm back on linux (Arch w/ AwesomeWM) it makes sense to go back to my lovely old ways :D

What happened when I was gone? (Anything major?)

-Nsmurf