Search found 191 matches
- Wed Dec 04, 2013 6:23 am
- Forum: Support and Development
- Topic: Box2d wallstick
- Replies: 5
- Views: 2025
Re: Box2d wallstick
Here's the .love, but I'm fairly certain it's a box2d issue, not a coding issue.
- Wed Dec 04, 2013 3:25 am
- Forum: Support and Development
- Topic: Box2d wallstick
- Replies: 5
- Views: 2025
Box2d wallstick
Hi,
I'm in the process of making a box2d platformer (don't look at me like that! I have good reasons, I swear!). I's going well, except that there's a bit of wallstick.
See image: How can I avoid this?
Thanks,
Nsmurf.
I'm in the process of making a box2d platformer (don't look at me like that! I have good reasons, I swear!). I's going well, except that there's a bit of wallstick.
See image: How can I avoid this?
Thanks,
Nsmurf.
- Wed Dec 04, 2013 1:59 am
- Forum: General
- Topic: what OS are you using?
- Replies: 35
- Views: 13014
Re: what OS are you using?
Arch linux with AwesomeWM (No DE).
- Tue Dec 03, 2013 6:06 am
- Forum: Support and Development
- Topic: Resources for procedural generation of 2d platformer terrain
- Replies: 2
- Views: 3349
Re: Resources for procedural generation of 2d platformer ter
Thanks for all of the useful info. The rouglikedevelopment article looks good, and that B5/S4 seems to work well for caves. I'll probably do a combination of both styles, generating terrain in chunks and stitching it together.
Thanks a lot!
Thanks a lot!
- Tue Dec 03, 2013 5:24 am
- Forum: General
- Topic: Cthulhu Project : Let's Make Unmaintainable Code
- Replies: 35
- Views: 19736
Re: Cthulhu Project : Let's Make Unmaintainable Code
I am so in. Please add me once you create the project, so that I'll get an email about it. My username on github is WesleyAC. (Hey, look, everyone knows my real name now!) What would be awesome is if this went on longer than 3 days though, so it could get really messy. I'd prefer something like 1 we...
- Sun Dec 01, 2013 6:32 pm
- Forum: Support and Development
- Topic: Resources for procedural generation of 2d platformer terrain
- Replies: 2
- Views: 3349
Resources for procedural generation of 2d platformer terrain
Hello, Ive been intrested in procedural generation for a while now, but I've finally started to make a game around it, and I've figured out that I have *no* idea how to make a procedural platformer. Does anyone have some resources that I would help? I know I saw a gamasutra article (http://www.gamas...
- Wed Sep 04, 2013 2:46 am
- Forum: General
- Topic: Handy launch.command
- Replies: 6
- Views: 2507
Re: Handy launch.command
Not to start a flamewar, but if you use Vim, just type ":!love ."
It's like magic!
It's like magic!
- Mon Sep 02, 2013 8:12 pm
- Forum: General
- Topic: I think I'm back... :D :D :D
- Replies: 12
- Views: 3433
Re: I think I'm back... :D :D :D
Dammnit, just when I start a project with LuaSocket. Grumblegroan.wiki wrote:Added better multiplayer networking support with ENet (via the lua-enet library.)
- Mon Sep 02, 2013 7:18 pm
- Forum: General
- Topic: I think I'm back... :D :D :D
- Replies: 12
- Views: 3433
Re: I think I'm back... :D :D :D
Löve jam are back, Bartbes have become God and i have made some parades ( https://love2d.org/forums/viewtopic.php?f=5&t=39023&hilit=+parades ) Sorry bartbes, I'm an atheist. You don't exist anymore. Well we've got some interesting additions to the community. As you see. Also, 0.9.0 is comin...
- Mon Sep 02, 2013 6:59 pm
- Forum: General
- Topic: I think I'm back... :D :D :D
- Replies: 12
- Views: 3433
I think I'm back... :D :D :D
Hi!
After leaving love for almost a year now (I think), I'm back (I think). I used flash for a while, but now that I'm back on linux (Arch w/ AwesomeWM) it makes sense to go back to my lovely old ways
What happened when I was gone? (Anything major?)
-Nsmurf
After leaving love for almost a year now (I think), I'm back (I think). I used flash for a while, but now that I'm back on linux (Arch w/ AwesomeWM) it makes sense to go back to my lovely old ways
What happened when I was gone? (Anything major?)
-Nsmurf